lint/clippy Checking for common mistakes and opportunities for code improvement
build/msvc Build for the target platform: msvc
build/linux Build for the target platform: linux
* master:
dtmm: Fix writing Nexus image to disk
dtmm: Fix importing from `.mod` file
ci: Combine Dockerfiles into multi-stage build
ci: Rework MSVC image building
ci: Fix base pipeline
ci: Improve caching setup for image building
ci: Create build artifacts for commits on master
ci: Fix undefined variable
Add changelog entry
dtmm: Fetch mod image from Nexus
lint/clippy Checking for common mistakes and opportunities for code improvement
build/msvc Build for the target platform: msvc
build/linux Build for the target platform: linux
When importing an archive file downloaded from Nexus, the file name does
include a version field. But, presumably for compatibility reasons,
Nexus replaces special characters with `-`, so that this field doesn't
match common schemes like `1.0.0`.
So instead we use the also included update timestamp to find the
corresponding file info from Nexus and use the version data from that.
Closes#131.
Non-bundled mods come without a `dtmt.cfg`, and therefore without a
version number. But we need a version number at import to compare to
for the Nexus update check.
While this is an unstable dev release, its only significant change is
exactly the one I need: dropping `steam-vdf` and its out-of-date `nom`
dependency.
The previous fix when the compiled bytecode wasn't accepted by the game
did work fine for Linux. But apparently on Windows, it procudes a stack
overflow when attempting to open a Lua state.
This reverts LuaJIT to a commit from 2019, which is quite old, but does
work. Further investigation is needed to determine if or how never
versions of LuaJIT could be used.
Fixes#110.
This re-enables stdout/stderr logging for release binaries for DTMM.
As a GUI application, it usually won't be started from a CLI, and there
should be no negative impact from that.
But since stdout logging is synchronous and much faster than the async
action that writes to the log file, it might get to log more when the
application panics.