The previous fix when the compiled bytecode wasn't accepted by the game did work fine for Linux. But apparently on Windows, it procudes a stack overflow when attempting to open a Lua state. This reverts LuaJIT to a commit from 2019, which is quite old, but does work. Further investigation is needed to determine if or how never versions of LuaJIT could be used. Fixes #110. |
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color-eyre@55f8c6b748 | ||
dtmt-shared | ||
luajit2-sys@24da35e631 | ||
nexusmods | ||
oodle | ||
sdk | ||
serde_sjson@73d2b23ce5 | ||
steamlocate-rs@4d6898f632 |