An open-source, community-run framework that provides enhanced Darktide modding support.
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Lucas Schwiderski 5d19c8953f Automatically determine mod handle
Remove the burden fromt he modder to keep the workshop ID in sync by
determening the mod's handle during initial load.

This also removes the requirement to wait until all mods have been
loaded before being able to load packages.
2018-12-10 15:54:57 +01:00
assets Host vmf logo in repository (#12) 2018-06-07 10:40:51 -06:00
vmf Automatically determine mod handle 2018-12-10 15:54:57 +01:00
.gitignore Updated workshop info 2018-05-19 20:53:50 +03:00
.luacheckrc [Luacheck] Add missing trailing commas 2018-10-26 02:02:10 +02:00
.travis.yml Added Travis CI configuration file (#10) and updated Readme 2018-06-06 13:51:15 -06:00
CONTRIBUTING.MD Added Travis CI configuration file (#10) and updated Readme 2018-06-06 13:51:15 -06:00
copy_assets_for_whitelisting.bat Fix wrong folder name inside new batch-file 2018-07-16 18:44:54 +03:00
LICENSE Added contributing and license files 2018-06-01 21:54:41 +03:00
README.MD [README] Add block with VMF Steam Workshop links 2018-09-01 19:05:37 +03:00

Vermintide Mod Framework

Build Status

Welcome to the Vermintide Mod Framework (VMF) Repository!

The Vermintide Mod Framework is an open-source, community-run framework of modules that provides enhanced modding capabilities and support. The framework is designed to be both independent and lightweight; making no changes to gameplay on its own.

Mods created for the project may utilize:

  • Mod options
  • Shared function hooks
  • Chat commands
  • Keybinds
  • Mutator support (for now available only in Vermintide 1)
  • Network calls
  • QHD+ UI re-scaling
  • Rewritten, lightweight mod functions
  • An on-event call system

The Vermintide Mod Framework originally started in Warhammer End Times: Vermintide as an unofficial modding platform. In the time since, VMF has been rewritten and redesigned with contributions from many unique members of the community; culminating in this unified project made for the arrival of official mod support.

For more information, check out the framework's wiki pages.

Building the Framework

Prerequisites:

Building Steps:

  1. Navigate to your VMB directory. Let's assume it's unpacked into a folder named vermintide-mod-builder.
  2. Create a folder inside vermintide-mod-builder (we'll call it vermintide-mod-framework) and clone in the VMF repository's contents.
  3. Open a console/Command Prompt/PowerShell window inside your vermintide-mod-builder directory and use the following VMB command: vmb build vmf -f vermintide-mod-framework -g [1|2], where the number after -g indicates the target Vermintide game.

You can find more VMB mod-building information in the Vermintide Mod Builder documentation.

Beta builds:

Stable builds: