An open-source, community-run framework that provides enhanced Darktide modding support.
Find a file
Unknown 4853ebccf4 Mutators module reworking
1) Fixed delayed chat messages
2) mod:is_togglable()
3) Keybind action "toggle_mod" -> "toggle_mod_state"
4) mod:persistent_table("name")
5) Removed "enable" and "disable" methods
6) Now all mod data is stored in mod._data
7) New way of initialization mod and initialization data
8) Mutators will be run after reload (also note init_state)
9) Removed table.lua
10) Lots of small changes and fixes
2018-04-19 04:21:49 +03:00
vmf Mutators module reworking 2018-04-19 04:21:49 +03:00
.gitignore Change project to make it work with UnShame's gulp script 2018-03-08 19:31:30 +03:00
compile.bat Change project to make it work with UnShame's gulp script 2018-03-08 19:31:30 +03:00
README.MD readme.md misprints 2018-01-22 12:14:56 +03:00

  1. Clone project somewhere
  2. Make a hardlink of SDK bin folder inside cloned project mklink /J "C:\Vermintide\VMF_SDK\bin" "C:\Program Files (x86)\Steam\steamapps\common\Warhammer End Times Vermintide Mod Tools\bin"
  3. Run .bat-file every time you need to compile project