Options Menu: fixed multiple Mod Options buttons
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1 changed files with 2 additions and 2 deletions
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@ -4582,8 +4582,8 @@ vmf:hook("IngameView.setup_button_layout", function (func, self, layout_data)
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fade = false
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}
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for i, button_info in ipairs(layout_data) do
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if button_info.transition == "options_menu" then
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for i = 1, #layout_data do
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if layout_data[i].transition == "options_menu" and layout_data[i + 1].transition ~= "vmf_options_view" then
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table.insert(layout_data, i + 1, mods_options_button)
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break
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end
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