From 93652cc0f0beea9d8d24516dbedd6b94b30f8faf Mon Sep 17 00:00:00 2001 From: bi Date: Sat, 26 May 2018 13:17:20 +0300 Subject: [PATCH] Options Menu: fixed multiple Mod Options buttons --- vmf/scripts/mods/vmf/modules/ui/options/vmf_options_view.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/vmf/scripts/mods/vmf/modules/ui/options/vmf_options_view.lua b/vmf/scripts/mods/vmf/modules/ui/options/vmf_options_view.lua index a4d699e..3e92c06 100644 --- a/vmf/scripts/mods/vmf/modules/ui/options/vmf_options_view.lua +++ b/vmf/scripts/mods/vmf/modules/ui/options/vmf_options_view.lua @@ -4582,8 +4582,8 @@ vmf:hook("IngameView.setup_button_layout", function (func, self, layout_data) fade = false } - for i, button_info in ipairs(layout_data) do - if button_info.transition == "options_menu" then + for i = 1, #layout_data do + if layout_data[i].transition == "options_menu" and layout_data[i + 1].transition ~= "vmf_options_view" then table.insert(layout_data, i + 1, mods_options_button) break end