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# Welcome to the **Bitsquid Blender Tools** wiki!
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> For now, this is just a rough draft and random collection of snippets.
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## Getting started
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### Choosing a root directory
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Bitsquid's resource paths are, like in most other game engines, based on a single project root directory.
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The most simple way to reflect this in Blender (and therefore the default) is to consider the current `.blend` file's directory (i.e. where it is stored) and the project root.
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However, this may become a limitation in the long term. Therefore, the Scene Properties panel now includes a new section `Bitsquid` that holds the `Project Root` setting.
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Set this to a directory of your choice or leave the default of `//` to indicate the current `.blend` files directory.
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### Export `.unit`s and `.material`s
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Within the Object Properties and Material Properties panels, a new section `Bitsquid` was added that allows exporting a `.unit` and `.material` file from the respective resource.
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# Welcome to the **Bitsquid Blender Tools** wiki!
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> For now, this is just a rough draft and random collection of snippets.
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## Getting started
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### Choosing a root directory
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Bitsquid's resource paths are, like in most other game engines, based on a single project root directory.
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The most simple way to reflect this in Blender (and therefore the default) is to consider the current `.blend` file's directory (i.e. where it is stored) and the project root.
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However, this may become a limitation in the long term. Therefore, the Scene Properties panel now includes a new section `Bitsquid` that holds the `Project Root` setting.
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Set this to a directory of your choice or leave the default of `//` to indicate the current `.blend` files directory.
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### Export `.unit`s and `.material`s
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Within the Object Properties and Material Properties panels, a new section `Bitsquid` was added that allows exporting a `.unit` and `.material` file from the respective resource.
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The associated path option can be used to choose a directory to store these files to. While it is not enforced, it is recommended to choose a subdirectory of the current project root.
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