diff --git a/home.md b/Home.md similarity index 98% rename from home.md rename to Home.md index 174573e..5ffa206 100644 --- a/home.md +++ b/Home.md @@ -1,18 +1,18 @@ -# Welcome to the **Bitsquid Blender Tools** wiki! - -> For now, this is just a rough draft and random collection of snippets. - -## Getting started - -### Choosing a root directory - -Bitsquid's resource paths are, like in most other game engines, based on a single project root directory. -The most simple way to reflect this in Blender (and therefore the default) is to consider the current `.blend` file's directory (i.e. where it is stored) and the project root. - -However, this may become a limitation in the long term. Therefore, the Scene Properties panel now includes a new section `Bitsquid` that holds the `Project Root` setting. -Set this to a directory of your choice or leave the default of `//` to indicate the current `.blend` files directory. - -### Export `.unit`s and `.material`s - -Within the Object Properties and Material Properties panels, a new section `Bitsquid` was added that allows exporting a `.unit` and `.material` file from the respective resource. +# Welcome to the **Bitsquid Blender Tools** wiki! + +> For now, this is just a rough draft and random collection of snippets. + +## Getting started + +### Choosing a root directory + +Bitsquid's resource paths are, like in most other game engines, based on a single project root directory. +The most simple way to reflect this in Blender (and therefore the default) is to consider the current `.blend` file's directory (i.e. where it is stored) and the project root. + +However, this may become a limitation in the long term. Therefore, the Scene Properties panel now includes a new section `Bitsquid` that holds the `Project Root` setting. +Set this to a directory of your choice or leave the default of `//` to indicate the current `.blend` files directory. + +### Export `.unit`s and `.material`s + +Within the Object Properties and Material Properties panels, a new section `Bitsquid` was added that allows exporting a `.unit` and `.material` file from the respective resource. The associated path option can be used to choose a directory to store these files to. While it is not enforced, it is recommended to choose a subdirectory of the current project root. \ No newline at end of file