No description
Add preset material, pull more variables into the template The BitsquidPBR.blend file includes a preset material which is set up to mimic the "core/stingray_renderer/shader_import/standard" shader graph. This single material is loaded into the current project through Blenders "Append..." API when a file is loaded (or a new one created).  It also pulls the basic values into the material template. The map textures can be added later. There is also a small fix for the `MATERIAL_OT_bitsquid_export`, because it didn't seem to work on my system (Blender 2.92.0). See merge request lschwiderski/bitsquid-blender-tools!1 |
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addons/bitsquid | ||
.gitignore | ||
LICENSE | ||
README.md |
Bitsquid Blender Tools
Check out the Wiki!
Install
Copy the addons/bitsquid
directory to $BLENDER/scripts/addons/bitsquid
, where $BLENDER
is one of Blender's configuration directories.
It should now show up in Blender's preferences as Import-Export: Bitsquid Engine
.
Development
For active development, you'll want to symlink the above, rather than copy. The scripts itself are already set up for proper reloading via the System > Reload scripts
command in Blender.
Goal
Extend Blender to become capable of creating various assets for the Bitsquid (and Stingray) game engine.
Current Status
Very simple exports for .unit
and .material
files.