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Lucas Schwiderski 80c27d51da
docs: Update README
Signed-off-by: Lucas Schwiderski <lucas@lschwiderski.de>
2021-04-04 20:54:21 +02:00
addons/bitsquid chore: Move addons folder 2021-04-04 20:44:59 +02:00
.gitignore feat: Implement initial addon 2021-04-04 16:20:38 +02:00
LICENSE Add LICENSE 2021-04-03 19:11:19 +00:00
README.md docs: Update README 2021-04-04 20:54:21 +02:00

Bitsquid Blender Tools

Install

Copy the addons/bitsquid directory as $BLENDER/scripts/addons/bitsquid, where $BLENDER is one of Blender's configuration directories. It should now show up in Blender's preferences as Import-Export: Bitsquid Engine.

Development

For active development, you'll want to symlink the above, rather than copy. The scripts itself are already set up for proper reloading via the System > Reload scripts command in Blender.

Goal

Extend Blender to become capable of creating various assets for the Bitsquid (and Stingray) game engine.

Current Status

Very simple exports for .unit and .material files.