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Merge branch 'improved-material-support-1' into 'master'

Add preset material, pull more variables into the template

The BitsquidPBR.blend file includes a preset material which is set up to mimic the "core/stingray_renderer/shader_import/standard" shader graph. This single material is loaded into the current project through Blenders "Append..." API when a file is loaded (or a new one created). 

![image](/uploads/c7fd5d03ea221f23aa728f879a451aa5/image.png)

It also pulls the basic values into the material template. The map textures can be added later.

There is also a small fix for the `MATERIAL_OT_bitsquid_export`, because it didn't seem to work on my system (Blender 2.92.0).

See merge request lschwiderski/bitsquid-blender-tools!1
This commit is contained in:
Lucas Schwiderski 2021-04-22 16:05:15 +00:00
commit e9c289cb7f
3 changed files with 70 additions and 18 deletions

View file

@ -13,7 +13,7 @@
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
import os
bl_info = {
"name": "Bitsquid Engine",
@ -35,6 +35,7 @@ if "bpy" in locals():
import bpy
from bpy.app.handlers import persistent
from bpy.types import (
Panel,
Operator,
@ -158,8 +159,8 @@ class MATERIAL_OT_bitsquid_export(Operator):
return bpy.data.is_saved and context.active_object is not None
def execute(self, context):
material = context.active_material
return unit_export.save(self, context, material)
material = context.material
return material_export.save(self, context, material)
class MATERIAL_PT_bitsquid(Panel):
@ -195,6 +196,25 @@ classes = [
MATERIAL_OT_bitsquid_export,
]
def import_template():
cwd = os.path.dirname(os.path.realpath(__file__))
resources_dir = "resources"
blendfile = "BitsquidPBR.blend"
section = "Material"
object = "Stingray Standard"
filepath = os.path.join(cwd, resources_dir, blendfile, section, object)
directory = os.path.join(cwd, resources_dir, blendfile, section)
filename = object
bpy.ops.wm.append(
filepath=filepath,
filename=filename,
directory=directory)
@persistent
def load_handler(dummy):
import_template()
def register():
from bpy.utils import register_class
@ -205,6 +225,7 @@ def register():
bpy.types.Object.bitsquid = PointerProperty(type=BitsquidObjectSettings)
bpy.types.Material.bitsquid = PointerProperty(type=BitsquidMaterialSettings)
bpy.app.handlers.load_post.append(load_handler)
def unregister():
del bpy.types.Scene.bitsquid
@ -213,6 +234,7 @@ def unregister():
for cls in reversed(classes):
unregister_class(cls)
bpy.app.handlers.load_post.remove(load_handler)
if __name__ == "__main__":
register()

View file

@ -29,54 +29,54 @@ variables = {
base_color = {
type = "vector3"
value = [
1
0.333333333333333
0
{{ base_color[0] }}
{{ base_color[1] }}
{{ base_color[2] }}
]
}
emissive = {
type = "vector3"
value = [
0
0
0
{{ emissive[0] }}
{{ emissive[1] }}
{{ emissive[2] }}
]
}
emissive_intensity = {
type = "scalar"
value = 1
value = {{ emissive_intensity }}
}
metallic = {
type = "scalar"
value = 0
value = {{ metallic }}
}
roughness = {
type = "scalar"
value = 0.91
value = {{ roughness }}
}
use_ao_map = {
type = "scalar"
value = 0
value = {{ use_ao_map }}
}
use_color_map = {
type = "scalar"
value = 0
value = {{ use_color_map }}
}
use_emissive_map = {
type = "scalar"
value = 0
value = {{ use_emissive_map }}
}
use_metallic_map = {
type = "scalar"
value = 0
value = {{ use_metallic_map }}
}
use_normal_map = {
type = "scalar"
value = 0
value = {{ use_normal_map }}
}
use_roughness_map = {
type = "scalar"
value = 0
value = {{ use_roughness_map }}
}
}
@ -102,7 +102,37 @@ def save(self, context, material):
namespace = {
'material': material,
'base_color': (1, 1, 1),
'roughness': 0.0,
'metallic': 0.0,
'emissive': (0, 0, 0),
'emissive_intensity': 0,
'use_color_map': 0,
'use_roughness_map': 0,
'use_metallic_map': 0,
'use_emissive_map': 0,
'use_ao_map': 0,
'use_normal_map': 0
}
nodes = material.node_tree.nodes
try:
namespace['base_color'] = nodes["Base Color"].outputs[0].default_value
namespace['roughness'] = nodes["Roughness"].outputs[0].default_value
namespace['metallic'] = nodes["Metallic"].outputs[0].default_value
namespace['emissive'] = nodes["Emissive"].outputs[0].default_value
namespace['emissive_intensity'] = nodes["Emissive Intensity"].outputs[0].default_value
namespace['use_color_map'] = nodes["Use Color Map"].outputs[0].default_value
namespace['use_roughness_map'] = nodes["Use Roughness Map"].outputs[0].default_value
namespace['use_metallic_map'] = nodes["Use Metallic Map"].outputs[0].default_value
namespace['use_emissive_map'] = nodes["Use Emissive Map"].outputs[0].default_value
namespace['use_ao_map'] = nodes["Use AO Map"].outputs[0].default_value
namespace['use_normal_map'] = nodes["Use Normal Map"].outputs[0].default_value
except:
self.report({'WARNING'}, "Couldn't find Stingray Standard nodes")
content = step.Template(template, strip=False).expand(namespace)
with open(filepath, "w", encoding="utf8", newline="\n") as f:

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