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Lucas Schwiderski e9c289cb7f Merge branch 'improved-material-support-1' into 'master'
Add preset material, pull more variables into the template

The BitsquidPBR.blend file includes a preset material which is set up to mimic the "core/stingray_renderer/shader_import/standard" shader graph. This single material is loaded into the current project through Blenders "Append..." API when a file is loaded (or a new one created). 

![image](/uploads/c7fd5d03ea221f23aa728f879a451aa5/image.png)

It also pulls the basic values into the material template. The map textures can be added later.

There is also a small fix for the `MATERIAL_OT_bitsquid_export`, because it didn't seem to work on my system (Blender 2.92.0).

See merge request lschwiderski/bitsquid-blender-tools!1
2021-04-22 16:05:15 +00:00
addons/bitsquid feat(material): Add preset material, pull more variables into the template 2021-04-22 16:05:14 +00:00
.gitignore feat: Implement initial addon 2021-04-04 16:20:38 +02:00
LICENSE Add LICENSE 2021-04-03 19:11:19 +00:00
README.md docs(readme): Fix grammar 2021-04-18 11:15:51 +02:00

Bitsquid Blender Tools

Check out the Wiki!

Install

Copy the addons/bitsquid directory to $BLENDER/scripts/addons/bitsquid, where $BLENDER is one of Blender's configuration directories. It should now show up in Blender's preferences as Import-Export: Bitsquid Engine.

Development

For active development, you'll want to symlink the above, rather than copy. The scripts itself are already set up for proper reloading via the System > Reload scripts command in Blender.

Goal

Extend Blender to become capable of creating various assets for the Bitsquid (and Stingray) game engine.

Current Status

Very simple exports for .unit and .material files.