Lucas Schwiderski lucas
  • Germany
  • Joined on 2021-11-14
lucas commented on issue bitsquid_dt/dtmt#7 2023-02-23 10:49:12 +01:00
Make logs accessible

Both for the "log" UI view and the dialog boxes, the worker thread could probably be used.

tracing events are sent through the channel as a AsyncAction::Log or AsyncAction::Error, and…

lucas commented on issue bitsquid_dt/dtmt#7 2023-02-23 10:46:27 +01:00
Make logs accessible

Fancy handling for the dialog:

The first error in the chain is displayed as the error text. The rest of the chain is put into a "Reason" text box. If there are suggestions, they should be…

lucas commented on issue bitsquid_dt/dtmt#28 2023-02-23 09:31:28 +01:00
Implement mod deployment/mod loading

Currently stuck on the fact that injecting a Lua file into packages/boot works, but as soon as I try to inject a Package file, the game will just hang at startup, even before scripts/main is…

lucas opened issue bitsquid_dt/dtmt#28 2023-02-23 09:18:46 +01:00
Implement mod deployment/mod loading
lucas pushed to feat/dtmm at bitsquid_dt/dtmt 2023-02-22 22:07:54 +01:00
889f417da6 WIP: mod_main logging and more DML specialication
0c071b5b0a fix(dtmm): Copy mod bundle
f1375ae88d fix(dtmm): Fix re-deploying the same mod
2a49b4a5b9 fix(dtmm): Fix deploying mod bundles
09c0ca777d fix(dtmm): Fix generated mod data Lua code
Compare 5 commits »
lucas opened issue bitsquid_dt/dtmt#27 2023-02-22 18:59:47 +01:00
Use hard links for mod deployment
lucas opened issue bitsquid_dt/dtmt#26 2023-02-22 18:53:42 +01:00
Prevent overwriting game bundles during mod deployment
lucas opened issue bitsquid_dt/dtmt#25 2023-02-22 17:56:51 +01:00
Handle closing/aborting the "open file" dialog
lucas opened issue bitsquid_dt/dtmt#24 2023-02-22 17:51:20 +01:00
Implement deleting mods
lucas created branch master in bitsquid_dt/Darktide-Mod-Loader 2023-02-22 17:45:21 +01:00
lucas pushed to master at bitsquid_dt/Darktide-Mod-Loader 2023-02-22 17:45:21 +01:00
ff7d0bdedf refactor: Drop loadstring for hooks
b25ecd3da3 fix: Add missing game state hooks
def1dc6b0e refactor: Move indexed objects to local and change whitespace
acee26f62d feat: Implement mod loader
e0d6635489 chore: Add ModManager class from VT2
lucas created repository bitsquid_dt/Darktide-Mod-Loader 2023-02-22 17:37:02 +01:00
lucas pushed to feat/dtmm at bitsquid_dt/dtmt 2023-02-22 16:41:26 +01:00
d9e6cc05a0 fix(dtmm): Add additional Lua globals to backup
0705430b95 refactor: Move mod loading to separate base mod
701516aa7c feat: Make mod resource scripts optional
58a3df2d40 fix(dtmt): Fix incorrect field in config template
1decd1ce3a fix(dtmt): Fix duplicate prompts
Compare 17 commits »
lucas opened issue bitsquid_dt/dtmt#23 2023-02-22 09:17:36 +01:00
Initialize version control in dtmt new
lucas opened issue bitsquid_dt/dtmt#22 2023-02-22 09:15:10 +01:00
Prompt for mod description in dtmt new
lucas opened issue bitsquid_dt/dtmt#21 2023-02-22 09:10:47 +01:00
Detect Steam and game directory
lucas opened issue bitsquid_dt/dtmt#20 2023-02-22 08:56:42 +01:00
Ensure mod ID is a valid identifier in dtmt new
lucas opened issue bitsquid_dt/dtmt#19 2023-02-21 22:15:26 +01:00
Allow updating an already imported mod
lucas opened issue bitsquid_dt/dtmt#18 2023-02-21 21:58:32 +01:00
Save settings
lucas opened issue bitsquid_dt/dtmt#17 2023-02-21 21:56:39 +01:00
Improve README situation