Implement mod deployment/mod loading #28
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bitsquid_dt/dtmt#28
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Currently stuck on the fact that injecting a Lua file into
packages/bootworks, but as soon as I try to inject a Package file, the game will just hang at startup, even beforescripts/mainis executed.I have a gut feeling that it's related to not handling/writing the Bundle Database properly. Things to look into:
IIRC, in certain parts the binary format appeared to contain values sorted (presumably the hash maps on murmur hashes just being written out from their internal array structure). Rust'sHashMapdoes not guarantee any order for iteration, so I'd need to sort explicitly.sdk.Try to find the 20 bytes0againVecinstored_filesonly holds entries unique byname(I probably can't make it aHashSetthough, as I need the specific order)- [ ] Check ifHashSetretains order, or if there is an implementation of it that doespackages/boot