Update 'Bundle Patcher Architecture'

Lucas Schwiderski 2023-02-21 14:16:01 +01:00
parent 2c6649b808
commit 9a98b6ba81

@ -17,7 +17,7 @@ Several files are added to `packages/boot`:
* `scripts/mod_main.lua`: The very first file of code that the game will run at startup. This sets up mod handling and then calls Fatshark's actual `scripts/main` entry point.
* `scripts/mods/mod_data.lua`: This file mod metadata and the load order, all of which the mod manager will use to load the installed mods.
* `scripts/managers/mod/mod_manager.lua`: An adapted version of `ModManager` from VT2 that handles loading and initialization of mods. The file path is the same as the game source already uses for the inactive `StateBootLoadMods`.
* `scripts/mods/manager.lua`: An adapted version of `ModManager` from VT2 that handles loading and initialization of mods. The file path is the same as the game source already uses for the inactive `StateBootLoadMods`.
* `packages/mods.package`: The `.package` file that points to the separate mod collection bundle
## packages/mods