diff --git a/Bundle-Patcher-Architecture.md b/Bundle-Patcher-Architecture.md index 3c73143..7897ae0 100644 --- a/Bundle-Patcher-Architecture.md +++ b/Bundle-Patcher-Architecture.md @@ -17,7 +17,7 @@ Several files are added to `packages/boot`: * `scripts/mod_main.lua`: The very first file of code that the game will run at startup. This sets up mod handling and then calls Fatshark's actual `scripts/main` entry point. * `scripts/mods/mod_data.lua`: This file mod metadata and the load order, all of which the mod manager will use to load the installed mods. -* `scripts/managers/mod/mod_manager.lua`: An adapted version of `ModManager` from VT2 that handles loading and initialization of mods. The file path is the same as the game source already uses for the inactive `StateBootLoadMods`. +* `scripts/mods/manager.lua`: An adapted version of `ModManager` from VT2 that handles loading and initialization of mods. The file path is the same as the game source already uses for the inactive `StateBootLoadMods`. * `packages/mods.package`: The `.package` file that points to the separate mod collection bundle ## packages/mods