Update 'Bundle Patcher Architecture'
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@ -17,7 +17,7 @@ Several files are added to `packages/boot`:
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* `scripts/mod_main.lua`: The very first file of code that the game will run at startup. This sets up mod handling and then calls Fatshark's actual `scripts/main` entry point.
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* `scripts/mod_main.lua`: The very first file of code that the game will run at startup. This sets up mod handling and then calls Fatshark's actual `scripts/main` entry point.
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* `scripts/mods/mod_data.lua`: This file mod metadata and the load order, all of which the mod manager will use to load the installed mods.
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* `scripts/mods/mod_data.lua`: This file mod metadata and the load order, all of which the mod manager will use to load the installed mods.
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* `scripts/managers/mod/mod_manager.lua`: An adapted version of `ModManager` from VT2 that handles loading and initialization of mods. The file path is the same as the game source already uses for the inactive `StateBootLoadMods`.
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* `scripts/mods/manager.lua`: An adapted version of `ModManager` from VT2 that handles loading and initialization of mods. The file path is the same as the game source already uses for the inactive `StateBootLoadMods`.
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* `packages/mods.package`: The `.package` file that points to the separate mod collection bundle
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* `packages/mods.package`: The `.package` file that points to the separate mod collection bundle
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## packages/mods
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## packages/mods
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