Update 'Bundle Patcher Architecture'
parent
3fe8372cd6
commit
3e027203c2
1 changed files with 1 additions and 1 deletions
|
@ -37,7 +37,7 @@ return obj
|
||||||
|
|
||||||
Several files are added to `packages/boot`:
|
Several files are added to `packages/boot`:
|
||||||
|
|
||||||
* `scripts/mod_main.lua`: The very first file of code that the game will run at startup. This sets up mod handling and then calls Fatshark's actual `scripts/main` entry point.
|
* `scripts/mod_main.lua`: The very first file of code that the game will run at startup. This calls Fatshark's actual `scripts/main` entry point and injects `packages/dml` into the boot process.
|
||||||
* `scripts/mods/mod_data.lua`: This file mod metadata and the load order, all of which the mod manager will use to load the installed mods.
|
* `scripts/mods/mod_data.lua`: This file mod metadata and the load order, all of which the mod manager will use to load the installed mods.
|
||||||
* `packages/mods.package`: The `.package` file that points to the separate mod collection bundle
|
* `packages/mods.package`: The `.package` file that points to the separate mod collection bundle
|
||||||
* `packages/dml.package`: See above
|
* `packages/dml.package`: See above
|
||||||
|
|
Loading…
Add table
Reference in a new issue