Update 'Bundle Patcher Architecture'

Lucas Schwiderski 2023-02-23 09:45:38 +01:00
parent 3fe8372cd6
commit 3e027203c2

@ -37,7 +37,7 @@ return obj
Several files are added to `packages/boot`: Several files are added to `packages/boot`:
* `scripts/mod_main.lua`: The very first file of code that the game will run at startup. This sets up mod handling and then calls Fatshark's actual `scripts/main` entry point. * `scripts/mod_main.lua`: The very first file of code that the game will run at startup. This calls Fatshark's actual `scripts/main` entry point and injects `packages/dml` into the boot process.
* `scripts/mods/mod_data.lua`: This file mod metadata and the load order, all of which the mod manager will use to load the installed mods. * `scripts/mods/mod_data.lua`: This file mod metadata and the load order, all of which the mod manager will use to load the installed mods.
* `packages/mods.package`: The `.package` file that points to the separate mod collection bundle * `packages/mods.package`: The `.package` file that points to the separate mod collection bundle
* `packages/dml.package`: See above * `packages/dml.package`: See above