From 3e027203c2297c6d48657dbb6ad8e6749b6dc999 Mon Sep 17 00:00:00 2001 From: Lucas Schwiderski Date: Thu, 23 Feb 2023 09:45:38 +0100 Subject: [PATCH] Update 'Bundle Patcher Architecture' --- Bundle-Patcher-Architecture.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Bundle-Patcher-Architecture.md b/Bundle-Patcher-Architecture.md index a86fc15..59cfb13 100644 --- a/Bundle-Patcher-Architecture.md +++ b/Bundle-Patcher-Architecture.md @@ -37,7 +37,7 @@ return obj Several files are added to `packages/boot`: -* `scripts/mod_main.lua`: The very first file of code that the game will run at startup. This sets up mod handling and then calls Fatshark's actual `scripts/main` entry point. +* `scripts/mod_main.lua`: The very first file of code that the game will run at startup. This calls Fatshark's actual `scripts/main` entry point and injects `packages/dml` into the boot process. * `scripts/mods/mod_data.lua`: This file mod metadata and the load order, all of which the mod manager will use to load the installed mods. * `packages/mods.package`: The `.package` file that points to the separate mod collection bundle * `packages/dml.package`: See above