Usually the backup created by the first deployment is used for a clean file to make further deployments from, but when the game is updated, that is reversed, as now the original file is newer than the backup. In such a case, we first copy the new file to our backup before continuing with the deployment. The current implementation is not fool-proof (e.g. it'll do weird stuff if users mess with the files manually) and doesn't cover everything. But it should be enough for the regular use case. Closes #90. |
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