dtmt/lib
Lucas Schwiderski bcbc005df7
Implement more texture formats
The second compression method found in the game's code seems to be Zlib,
but it doesn't seem to be used in the game files. What does get used is
a compression type of `0`, which appears to be uncompressed data.

For DDS formats, all the ones that are currently used by in the game
files can be emitted as is. Though for some of them, other tools might
not be able to display them.
2025-02-19 11:14:04 +01:00
..
ansi-parser@27beb4bc1f Vendor ansi-parser 2023-11-08 09:43:18 +01:00
color-eyre@228b8ca37e Update dependencies 2024-08-21 14:33:39 +02:00
dtmt-shared Update dependencies 2024-08-21 14:33:39 +02:00
luajit2-sys@6d94a4dd2c Update dependencies 2024-08-21 14:33:39 +02:00
nexusmods fix(deps): update rust crate thiserror to v2 2025-02-19 11:02:02 +01:00
oodle feat(sdk): Implement partial texture decompilation 2025-02-19 11:12:05 +01:00
sdk Implement more texture formats 2025-02-19 11:14:04 +01:00
serde_sjson@73d2b23ce5 chore: Update serde_sjson 2023-03-15 21:31:38 +01:00