WIP: Implement texture files #191
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Reference: bitsquid_dt/dtmt#191
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Delete branch "feat/textures"
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Current status:
Depending on the type of DDS data, either the largest mipmap is extracted, or the raw DDS file is dumped
Theoretically correct process to compile a DDS file, but the game crashes with an UTF-8 error. It seems that textures cannot be fully inlined into the bundle and a data file must be used one way or another.
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