Extend mod loader logging #178

Merged
lucas merged 4 commits from feat/extend-mod-load-logging into master 2024-07-12 15:06:09 +02:00
4 changed files with 45 additions and 26 deletions

View file

@ -4,6 +4,7 @@ return {
id = "{{ mod.id }}",
name = "{{ mod.name }}",
bundled = {{ mod.bundled }},
version = {{ mod.version }},
packages = {
{% for pkg in mod.packages %}
"{{ pkg }}",

View file

@ -254,8 +254,15 @@ ModLoader._build_mod_table = function(self)
fassert(table.is_empty(self._mods), "Trying to add mods to non-empty mod table")
for i, mod_data in ipairs(self._mod_data) do
Log.info("ModLoader", "mods[%d] = id=%q | name=%q | bundled=%s", i, mod_data.id, mod_data.name,
tostring(mod_data.bundled))
Log.info(
"ModLoader",
"mods[%d] = id=%q | name=%q | version=%q | bundled=%s",
i,
mod_data.id,
mod_data.name,
mod_data.version,
tostring(mod_data.bundled)
)
self._mods[i] = {
id = mod_data.id,
@ -289,7 +296,7 @@ ModLoader._load_mod = function(self, index)
mod.state = "loading"
Crashify.print_property(string.format("Mod:%s:%s", mod.id, mod.name), true)
Crashify.print_property(string.format("Mod:%s", mod.name), true)
self._mod_load_index = index

View file

@ -12,6 +12,7 @@ local log = function(category, format, ...)
end
log("mod_main", "Initializing mods...")
log("mod_main", "[DTMM] Deployment data:\n{{ deployment_info }}")
local require_store = {}

View file

@ -261,6 +261,7 @@ fn build_mod_data_lua(state: Arc<ActionState>) -> Result<String> {
id: String,
name: String,
bundled: bool,
version: String,
init: String,
data: Option<String>,
localization: Option<String>,
@ -268,6 +269,8 @@ fn build_mod_data_lua(state: Arc<ActionState>) -> Result<String> {
}
let mut env = Environment::new();
env.set_trim_blocks(true);
env.set_lstrip_blocks(true);
env.add_template("mod_data.lua", include_str!("../../assets/mod_data.lua.j2"))
.wrap_err("Failed to compile template for `mod_data.lua`")?;
let tmpl = env
@ -286,6 +289,7 @@ fn build_mod_data_lua(state: Arc<ActionState>) -> Result<String> {
id: m.id.clone(),
name: m.name.clone(),
bundled: m.bundled,
version: m.version.clone(),
init: m.resources.init.to_string_lossy().to_string(),
data: m
.resources
@ -449,7 +453,10 @@ async fn build_bundles(state: Arc<ActionState>) -> Result<Vec<Bundle>> {
}
#[tracing::instrument(skip_all)]
async fn patch_boot_bundle(state: Arc<ActionState>) -> Result<Vec<Bundle>> {
async fn patch_boot_bundle(
state: Arc<ActionState>,
deployment_info: &String,
) -> Result<Vec<Bundle>> {
let bundle_dir = Arc::new(state.game_dir.join("bundle"));
let bundle_path = bundle_dir.join(format!("{:x}", Murmur64::hash(BOOT_BUNDLE_NAME.as_bytes())));
@ -495,14 +502,18 @@ async fn patch_boot_bundle(state: Arc<ActionState>) -> Result<Vec<Bundle>> {
let _enter = span.enter();
let mut env = Environment::new();
env.set_trim_blocks(true);
env.set_lstrip_blocks(true);
env.add_template("mod_main.lua", include_str!("../../assets/mod_main.lua.j2"))
.wrap_err("Failed to compile template for `mod_main.lua`")?;
let tmpl = env
.get_template("mod_main.lua")
.wrap_err("Failed to get template `mod_main.lua`")?;
let is_io_enabled = if state.is_io_enabled { "true" } else { "false" };
let deployment_info = deployment_info.replace("\"", "\\\"").replace("\n", "\\n");
let lua = tmpl
.render(minijinja::context!(is_io_enabled => if state.is_io_enabled { "true" } else {"false"}))
.render(minijinja::context!(is_io_enabled => is_io_enabled, deployment_info => deployment_info))
.wrap_err("Failed to render template `mod_main.lua`")?;
tracing::trace!("Main script rendered:\n===========\n{}\n=============", lua);
@ -567,14 +578,10 @@ where
}
#[tracing::instrument(skip_all, fields(bundles = bundles.as_ref().len()))]
async fn write_deployment_data<B>(
state: Arc<ActionState>,
bundles: B,
mod_folders: Vec<String>,
) -> Result<()>
where
B: AsRef<[Bundle]>,
{
fn build_deployment_data(
bundles: impl AsRef<[Bundle]>,
mod_folders: impl AsRef<[String]>,
) -> Result<String> {
let info = DeploymentData {
timestamp: OffsetDateTime::now_utc(),
bundles: bundles
@ -583,16 +590,13 @@ where
.map(|bundle| format!("{:x}", bundle.name().to_murmur64()))
.collect(),
// TODO:
mod_folders,
mod_folders: mod_folders
.as_ref()
.iter()
.map(|folder| folder.clone())
.collect(),
};
let path = state.game_dir.join(DEPLOYMENT_DATA_PATH);
let data = serde_sjson::to_string(&info).wrap_err("Failed to serizalie deployment data")?;
fs::write(&path, &data)
.await
.wrap_err_with(|| format!("Failed to write deployment data to '{}'", path.display()))?;
Ok(())
serde_sjson::to_string(&info).wrap_err("Failed to serizalize deployment data")
}
#[tracing::instrument(skip_all, fields(
@ -721,8 +725,11 @@ pub(crate) async fn deploy_mods(state: ActionState) -> Result<()> {
.await
.wrap_err("Failed to build mod bundles")?;
let new_deployment_info = build_deployment_data(&bundles, &mod_folders)
.wrap_err("Failed to build new deployment data")?;
tracing::info!("Patch boot bundle");
let mut boot_bundles = patch_boot_bundle(state.clone())
let mut boot_bundles = patch_boot_bundle(state.clone(), &new_deployment_info)
.await
.wrap_err("Failed to patch boot bundle")?;
bundles.append(&mut boot_bundles);
@ -797,9 +804,12 @@ pub(crate) async fn deploy_mods(state: ActionState) -> Result<()> {
.wrap_err("Failed to patch bundle database")?;
tracing::info!("Writing deployment data");
write_deployment_data(state.clone(), &bundles, mod_folders)
.await
.wrap_err("Failed to write deployment data")?;
{
let path = state.game_dir.join(DEPLOYMENT_DATA_PATH);
fs::write(&path, &new_deployment_info)
.await
.wrap_err_with(|| format!("Failed to write deployment data to '{}'", path.display()))?;
}
tracing::info!("Finished deploying mods");
Ok(())