Fix compiling Lua on Windows #111

Merged
lucas merged 3 commits from issue/110 into master 2023-04-09 14:43:18 +02:00

3 commits

Author SHA1 Message Date
93388a6299
fix(sdk): Fix compiling Lua on Windows
The previous fix when the compiled bytecode wasn't accepted by the game
did work fine for Linux. But apparently on Windows, it procudes a stack
overflow when attempting to open a Lua state.

This reverts LuaJIT to a commit from 2019, which is quite old, but does
work. Further investigation is needed to determine if or how never
versions of LuaJIT could be used.

Fixes #110.
2023-04-09 14:37:07 +02:00
690098d7c7
feat(dtmm): Improve debug logging
This re-enables stdout/stderr logging for release binaries for DTMM.
As a GUI application, it usually won't be started from a CLI, and there
should be no negative impact from that.
But since stdout logging is synchronous and much faster than the async
action that writes to the log file, it might get to log more when the
application panics.
2023-04-09 14:33:55 +02:00
15c61fa67f
feat: Run build commands as user
This stops docker from creating build files as root, which in turn
require root permissions to clean.
2023-04-09 14:32:21 +02:00