The previous fix when the compiled bytecode wasn't accepted by the game
did work fine for Linux. But apparently on Windows, it procudes a stack
overflow when attempting to open a Lua state.
This reverts LuaJIT to a commit from 2019, which is quite old, but does
work. Further investigation is needed to determine if or how never
versions of LuaJIT could be used.
Fixes#110.
This re-enables stdout/stderr logging for release binaries for DTMM.
As a GUI application, it usually won't be started from a CLI, and there
should be no negative impact from that.
But since stdout logging is synchronous and much faster than the async
action that writes to the log file, it might get to log more when the
application panics.