lint/clippy Checking for common mistakes and opportunities for code improvement
build/linux Build for the target platform: linux
build/msvc Build for the target platform: msvc
The initial implementation of DML ended up loading mods quite late,
which did give it the benefit of all `Manager`s being available.
This change therefore moves mod loading until after those are
initialized.
But contrary to old DML, we still create a separate game state to make
sure the game doesn't advance until mods are loaded. This avoids race
conditions like the one where LogMeIn needs to come early in the load
order.
lint/clippy Checking for common mistakes and opportunities for code improvement
build/msvc Build for the target platform: msvc
build/linux Build for the target platform: linux
Non-bundled mods come without a `dtmt.cfg`, and therefore without a
version number. But we need a version number at import to compare to
for the Nexus update check.
Non-bundled mods come without `dtmt.cfg` and therefore no way to
provide a user friendly name. Similar to the other fields, use the one
from Nexus in that case.
While this is an unstable dev release, its only significant change is
exactly the one I need: dropping `steam-vdf` and its out-of-date `nom`
dependency.
lint/clippy Checking for common mistakes and opportunities for code improvement
build/msvc Build for the target platform: msvc
build/linux Build for the target platform: linux
Libraries like `io`, `os` and `ffi` allow practically unrestricted
access to the system's files and running arbitrary operations.
The base game removes them for this reason, and while we don't want to
disable them permanently, very few mods should ever have a need for
them.
So we hide them behind a setting, worded so that people only enable it
when absolutely needed.
Closes#112.
The previous fix when the compiled bytecode wasn't accepted by the game
did work fine for Linux. But apparently on Windows, it procudes a stack
overflow when attempting to open a Lua state.
This reverts LuaJIT to a commit from 2019, which is quite old, but does
work. Further investigation is needed to determine if or how never
versions of LuaJIT could be used.
Fixes#110.
This re-enables stdout/stderr logging for release binaries for DTMM.
As a GUI application, it usually won't be started from a CLI, and there
should be no negative impact from that.
But since stdout logging is synchronous and much faster than the async
action that writes to the log file, it might get to log more when the
application panics.