fix(sdk): Fix compiling Lua on Windows

The previous fix when the compiled bytecode wasn't accepted by the game
did work fine for Linux. But apparently on Windows, it procudes a stack
overflow when attempting to open a Lua state.

This reverts LuaJIT to a commit from 2019, which is quite old, but does
work. Further investigation is needed to determine if or how never
versions of LuaJIT could be used.

Fixes #110.
This commit is contained in:
Lucas Schwiderski 2023-04-09 14:37:07 +02:00
parent 690098d7c7
commit 93388a6299
Signed by: lucas
GPG key ID: AA12679AAA6DF4D8

@ -1 +1 @@
Subproject commit 7395cf0d5360e78e511825b4b5a82b3cc50b4905
Subproject commit 24da35e631099e914d6fc1bcc863228c48e540ec