fix(sdk): Fix compiling Lua on Windows
The previous fix when the compiled bytecode wasn't accepted by the game did work fine for Linux. But apparently on Windows, it procudes a stack overflow when attempting to open a Lua state. This reverts LuaJIT to a commit from 2019, which is quite old, but does work. Further investigation is needed to determine if or how never versions of LuaJIT could be used. Fixes #110.
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Subproject commit 7395cf0d5360e78e511825b4b5a82b3cc50b4905
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Subproject commit 24da35e631099e914d6fc1bcc863228c48e540ec
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