From 93388a629947cb49f0bb99ffe279e41e11921599 Mon Sep 17 00:00:00 2001 From: Lucas Schwiderski Date: Sun, 9 Apr 2023 14:37:07 +0200 Subject: [PATCH] fix(sdk): Fix compiling Lua on Windows The previous fix when the compiled bytecode wasn't accepted by the game did work fine for Linux. But apparently on Windows, it procudes a stack overflow when attempting to open a Lua state. This reverts LuaJIT to a commit from 2019, which is quite old, but does work. Further investigation is needed to determine if or how never versions of LuaJIT could be used. Fixes #110. --- lib/luajit2-sys | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/luajit2-sys b/lib/luajit2-sys index 7395cf0..24da35e 160000 --- a/lib/luajit2-sys +++ b/lib/luajit2-sys @@ -1 +1 @@ -Subproject commit 7395cf0d5360e78e511825b4b5a82b3cc50b4905 +Subproject commit 24da35e631099e914d6fc1bcc863228c48e540ec