refactor: Format code

This commit is contained in:
Lucas Schwiderski 2023-07-22 16:38:50 +02:00
parent d294f85b88
commit 7b8a8d1094
Signed by: lucas
GPG key ID: AA12679AAA6DF4D8

View file

@ -168,7 +168,7 @@ ModLoader.update = function(self, dt)
local gui = self._gui
if gui then
self:_draw_state_to_gui(gui, dt)
self:_draw_state_to_gui(gui, dt)
end
if old_state ~= self._state then
@ -192,7 +192,7 @@ ModLoader.destroy = function(self)
self:unload_all_mods()
end
ModLoader._run_callback = function (self, mod, callback_name, ...)
ModLoader._run_callback = function(self, mod, callback_name, ...)
local object = mod.object
local cb = object[callback_name]
@ -207,9 +207,12 @@ ModLoader._run_callback = function (self, mod, callback_name, ...)
if success then
return val
else
Log.error("ModLoader", "Failed to run callback %q for mod %q with id %q. Disabling callbacks until reload.", callback_name, mod.name, mod.id)
Log.error("ModLoader", "Failed to run callback %q for mod %q with id %q. Disabling callbacks until reload.",
callback_name, mod.name, mod.id)
if type(val) == "table" then
Log.error("ModLoader", "<<Script Error>>%s<</Script Error>>\n<<Lua Stack>>\n%s\n<</Lua Stack>>\n<<Lua Locals>>\n%s\n<</Lua Locals>>\n<<Lua Self>>\n%s\n<</Lua Self>>", val.error, val.traceback, val.locals, val.self)
Log.error("ModLoader",
"<<Script Error>>%s<</Script Error>>\n<<Lua Stack>>\n%s\n<</Lua Stack>>\n<<Lua Locals>>\n%s\n<</Lua Locals>>\n<<Lua Self>>\n%s\n<</Lua Self>>",
val.error, val.traceback, val.locals, val.self)
else
Log.error("ModLoader", "Error: %s", val or "[unknown error]")
end
@ -350,13 +353,13 @@ end
ModLoader.on_game_state_changed = function(self, status, state_name, state_object)
if self._state == "done" then
for i = 1, self._num_mods, 1 do
local mod = self._mods[i]
for i = 1, self._num_mods, 1 do
local mod = self._mods[i]
if mod and not mod.callbacks_disabled then
self:_run_callback(mod, "on_game_state_changed", status, state_name, state_object)
end
end
if mod and not mod.callbacks_disabled then
self:_run_callback(mod, "on_game_state_changed", status, state_name, state_object)
end
end
else
Log.warning("ModLoader", "Ignored on_game_state_changed call due to being in state %q", self._state)
end