diff --git a/scripts/mods/dml/mod_loader.lua b/scripts/mods/dml/mod_loader.lua
index eb31db7..812d7fb 100644
--- a/scripts/mods/dml/mod_loader.lua
+++ b/scripts/mods/dml/mod_loader.lua
@@ -168,7 +168,7 @@ ModLoader.update = function(self, dt)
local gui = self._gui
if gui then
- self:_draw_state_to_gui(gui, dt)
+ self:_draw_state_to_gui(gui, dt)
end
if old_state ~= self._state then
@@ -192,7 +192,7 @@ ModLoader.destroy = function(self)
self:unload_all_mods()
end
-ModLoader._run_callback = function (self, mod, callback_name, ...)
+ModLoader._run_callback = function(self, mod, callback_name, ...)
local object = mod.object
local cb = object[callback_name]
@@ -207,9 +207,12 @@ ModLoader._run_callback = function (self, mod, callback_name, ...)
if success then
return val
else
- Log.error("ModLoader", "Failed to run callback %q for mod %q with id %q. Disabling callbacks until reload.", callback_name, mod.name, mod.id)
+ Log.error("ModLoader", "Failed to run callback %q for mod %q with id %q. Disabling callbacks until reload.",
+ callback_name, mod.name, mod.id)
if type(val) == "table" then
- Log.error("ModLoader", "<>\n<>\n%s\n<>\n<>\n%s\n<>\n<>\n%s\n<>", val.error, val.traceback, val.locals, val.self)
+ Log.error("ModLoader",
+ "<>\n<>\n%s\n<>\n<>\n%s\n<>\n<>\n%s\n<>",
+ val.error, val.traceback, val.locals, val.self)
else
Log.error("ModLoader", "Error: %s", val or "[unknown error]")
end
@@ -350,13 +353,13 @@ end
ModLoader.on_game_state_changed = function(self, status, state_name, state_object)
if self._state == "done" then
- for i = 1, self._num_mods, 1 do
- local mod = self._mods[i]
+ for i = 1, self._num_mods, 1 do
+ local mod = self._mods[i]
- if mod and not mod.callbacks_disabled then
- self:_run_callback(mod, "on_game_state_changed", status, state_name, state_object)
- end
- end
+ if mod and not mod.callbacks_disabled then
+ self:_run_callback(mod, "on_game_state_changed", status, state_name, state_object)
+ end
+ end
else
Log.warning("ModLoader", "Ignored on_game_state_changed call due to being in state %q", self._state)
end