Darktide-Mod-Framework/vmf_source/materials/vmf/header_fav_icon.material

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Text

header_fav_icon = {
material_contexts = {
surface_material = ""
}
shader = "gui_gradient:DIFFUSE_MAP:MASKED"
textures = {
diffuse_map = "gui/vmf/header_fav_icon"
}
variables = {
}
}