Darktide-Mod-Framework/vmf_source/scripts/mods/vmf/vmf_loader.lua
UnShame 15b89cdd0a mutators: gui rewrite part 1 (no checkboxes yet)
gui_mod is no longer needed, will be removed next commit
created a separate mod for mutators manager
2018-02-21 18:55:20 +03:00

75 lines
2.3 KiB
Lua

return {
init = function(object)
dofile("scripts/mods/vmf/functions/table")
dofile("scripts/mods/vmf/modules/mods")
dofile("scripts/mods/vmf/modules/core/events")
dofile("scripts/mods/vmf/modules/core/settings")
dofile("scripts/mods/vmf/modules/core/core_functions")
dofile("scripts/mods/vmf/modules/debug/dev_console")
dofile("scripts/mods/vmf/modules/debug/table_dump")
dofile("scripts/mods/vmf/modules/core/hooks")
dofile("scripts/mods/vmf/modules/core/toggling")
dofile("scripts/mods/vmf/modules/core/keybindings")
dofile("scripts/mods/vmf/modules/core/delayed_chat_messages")
dofile("scripts/mods/vmf/modules/core/chat")
dofile("scripts/mods/vmf/modules/core/localization")
dofile("scripts/mods/vmf/modules/gui/custom_textures")
dofile("scripts/mods/vmf/modules/gui/custom_menus")
dofile("scripts/mods/vmf/modules/gui/ui_scaling")
dofile("scripts/mods/vmf/modules/options_menu/vmf_options_view")
dofile("scripts/mods/vmf/modules/vmf_options")
dofile("scripts/mods/vmf/modules/mutators/mutator_manager")
object.vmf = get_mod("VMF")
-- temporary solution:
dofile("scripts/mods/vmf/modules/testing_stuff_here")
end,
update = function(object, dt)
object.vmf.mods_update_event(dt)
object.vmf.check_pressed_keybinds()
object.vmf.check_custom_menus_close_keybinds(dt)
if not object.vmf.all_mods_were_loaded and Managers.mod._state == "done" then
object.vmf.initialize_keybinds()
object.vmf.initialize_vmf_options_view()
object.vmf.all_mods_were_loaded = true
end
end,
on_unload = function(object)
print("VMF:ON_UNLOAD()")
object.vmf = nil
end,
on_reload = function(object)
print("VMF:ON_RELOAD()")
object.vmf.disable_mods_options_button()
object.vmf.close_opened_custom_menus()
object.vmf.delete_keybinds()
object.vmf.mods_unload_event()
object.vmf.hooks_unload()
object.vmf.save_unsaved_settings_to_file()
end,
on_game_state_changed = function(object, status, state)
print("VMF:ON_GAME_STATE_CHANGED(), status: " .. tostring(status) .. ", state: " .. tostring(state))
object.vmf.mods_game_state_changed_event(status, state)
object.vmf.save_unsaved_settings_to_file()
if status == "exit" and state == "StateTitleScreen" then
object.vmf.hook_chat_manager()
end
if status == "enter" and state == "StateIngame" then
object.vmf.initialize_keybinds()
end
end
}