An open-source, community-run framework that provides enhanced Darktide modding support.
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FireSiku a1124e3519 Keybindings: move input_service:get(special_key) calls out of the loop.
The function is called whenever a key is pressed, therefore we only need to check for ctrl, alt and shift once. Each of them was called twice, nested inside two loops.

The same thing can be found in Custom Menus, the same block of three lines and six conditionals. Good target for refactoring.
2018-06-07 00:20:27 -04:00
vmf Keybindings: move input_service:get(special_key) calls out of the loop. 2018-06-07 00:20:27 -04:00
.gitignore Updated workshop info 2018-05-19 20:53:50 +03:00
.luacheckrc Updated .luacheck-file 2018-05-19 20:53:50 +03:00
.travis.yml Added Travis CI configuration file (#10) and updated Readme 2018-06-06 13:51:15 -06:00
CONTRIBUTING.MD Added Travis CI configuration file (#10) and updated Readme 2018-06-06 13:51:15 -06:00
LICENSE Added contributing and license files 2018-06-01 21:54:41 +03:00
README.MD Added Travis CI configuration file (#10) and updated Readme 2018-06-06 13:51:15 -06:00

Vermintide Mod Framework

Build Status

Welcome to the Vermintide Mod Framework (VMF) Repository!

The Vermintide Mod Framework is an open-source, community-run framework of modules that provides enhanced modding capabilities and support. The framework is designed to be both independent and lightweight; making no changes to gameplay on its own.

Mods created for the project may utilize:

  • Mod options
  • Shared function hooks
  • Chat commands
  • Keybinds
  • Mutator support (for now available only in Vermintide 1)
  • Network calls
  • QHD+ UI re-scaling
  • Rewritten, lightweight mod functions
  • An on-event call system

The Vermintide Mod Framework originally started in Warhammer End Times: Vermintide as an unofficial modding platform. In the time since, VMF has been rewritten and redesigned with contributions from many unique members of the community; culminating in this unified project made for the arrival of official mod support.

For more information, check out the framework's wiki pages.

Building the Framework

Prerequisites:

Building Steps:

  1. Navigate to your VMB directory. Let's assume it's unpacked into a folder named vermintide-mod-builder.
  2. Create a folder inside vermintide-mod-builder (we'll call it vermintide-mod-framework) and clone in the VMF repository's contents.
  3. Open a console/Command Prompt/Powershell window inside your vermintide-mod-builder directory and use the following VMB command: vmb build vmf -f vermintide-mod-framework --ignore-errors -g [1|2], where the number after -g indicates the target Vermintide game.

You can find more VMB mod-building information in the Vermintide Mod Builder documentation.