76 lines
No EOL
2.4 KiB
Batchfile
76 lines
No EOL
2.4 KiB
Batchfile
@setlocal enableextensions
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@echo off
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:: project-defined variable, you probably shouldn't change them
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set SOUCE_CODE_DIR=.\vmf
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set TEMP_DIR=.\.temp\vmf
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set ORIGINAL_VMF_BUNDLE_FILE_NAME=98161451961848df
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set NEW_VMF_BUNDLE_FILE_NAME=VMF
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:: manual setting pathes (in case this batch file won't be able to find steam installation folders) [you can change them :D]
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set MANUAL_MODS_DIR=C:\Program Files (x86)\Steam\steamapps\workshop\content\235540\1289946781
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set MANUAL_STINGRAY_EXE=C:\Program Files (x86)\Steam\steamapps\common\Warhammer End Times Vermintide Mod Tools\bin\stingray_win64_dev_x64.exe
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:: find Vermintide folder
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set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 235540"
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set VALUE_NAME=InstallLocation
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for /F "usebackq skip=2 tokens=1-2*" %%A in (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) do (
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set MODS_DIR=%%C\..\..\workshop\content\235540\1289946781
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)
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:: find Stingray SDK folder
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set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 718610"
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set VALUE_NAME=InstallLocation
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FOR /F "usebackq skip=2 tokens=1-2*" %%A in (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) do (
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set STINGRAY_EXE=%%C\bin\stingray_win64_dev_x64.exe
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)
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:: checking if Vermintide mods folder and Sringray binary exist
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if not exist "%MODS_DIR%" set MODS_DIR=%MANUAL_MODS_DIR%
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if not exist "%MODS_DIR%" (
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echo ERROR: Vermintide install location not found. Script execution aborted.
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pause
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exit
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)
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if not exist "%STINGRAY_EXE%" set MODS_DIR=%MANUAL_STINGRAY_EXE%
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if not exist "%STINGRAY_EXE%" (
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echo ERROR: stingray_win64_dev_x64.exe not found. Script execution aborted.
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pause
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exit
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)
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::compiling
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echo Starting...
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"%STINGRAY_EXE%" --compile-for win32 --source-dir "%SOUCE_CODE_DIR%" --data-dir "%TEMP_DIR%\compile" --bundle-dir "%TEMP_DIR%\bundle"
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echo Done.
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::moving compiled file to the mods directory (overwritting if needed)
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move /y %TEMP_DIR%\bundle\*. "%MODS_DIR%"
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::if ORIGINAL_VMF_BUNDLE_FILE_NAME and NEW_VMF_BUNDLE_FILE_NAME specified, delete the old renamed file and rename the new one
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if not "%ORIGINAL_VMF_BUNDLE_FILE_NAME%"== "" ^
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if not "%NEW_VMF_BUNDLE_FILE_NAME%"== "" ^
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if exist "%MODS_DIR%\%NEW_VMF_BUNDLE_FILE_NAME%" ^
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del "%MODS_DIR%\%NEW_VMF_BUNDLE_FILE_NAME%"
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if not "%ORIGINAL_VMF_BUNDLE_FILE_NAME%"== "" ^
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if not "%NEW_VMF_BUNDLE_FILE_NAME%"== "" ^
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ren "%MODS_DIR%\%ORIGINAL_VMF_BUNDLE_FILE_NAME%" "%NEW_VMF_BUNDLE_FILE_NAME%"
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pause |