Darktide-Mod-Framework/vmf_source/scripts/mods/vmf/modules/hooks.lua

256 lines
No EOL
7.9 KiB
Lua

--@TODO: maybe update_function_hook_chain() pass entry instead of name
local vmf = get_mod("VMF")
HOOKED_FUNCTIONS = HOOKED_FUNCTIONS or {} -- global, because 'loadstring' doesn't see local variables @TODO: or just HOOKED_FUNCTIONS = {}
-- ####################################################################################################################
-- ##### Private functions ############################################################################################
-- ####################################################################################################################
local function get_function_by_name(function_name)
local _, value = pcall(loadstring("return " .. function_name))
-- no need to check status of 'pcall' - if there will be error, it's gonna be string instead of function
-- also, it can be anything else instead of function, even if 'loadstring' run will be successful, so check it
if type(value) == "function" then
return value
else
return nil
end
end
local function create_hooked_function_entry(hooked_function_name)
local hooked_function = get_function_by_name(hooked_function_name)
if not hooked_function then
return nil
end
local hooked_function_entry = {}
hooked_function_entry.name = hooked_function_name
hooked_function_entry.original_function = hooked_function
hooked_function_entry.exec_function = hooked_function
hooked_function_entry.hooks = {}
table.insert(HOOKED_FUNCTIONS, hooked_function_entry)
return hooked_function_entry
end
local function create_hook_entry(mod, hooked_function_entry, hook_function)
local hook_entry = {}
hook_entry.mod = mod
hook_entry.hook_function = hook_function
hook_entry.exec_function = nil
hook_entry.is_enabled = true
table.insert(hooked_function_entry.hooks, hook_entry)
--return hook_entry -- @TODO: do I need this return?
end
-- Pick already existing function entry if it's already being hooked by some mod
local function get_hooked_function_entry(hooked_function_name)
for i, hooked_function_entry in ipairs(HOOKED_FUNCTIONS) do
if hooked_function_entry.name == hooked_function_name then
return hooked_function_entry, i
end
end
return nil
end
-- Pick already existing hook entry if there is one
local function get_hook_entry(mod, hooked_function_entry)
for i, hook_entry in ipairs(hooked_function_entry.hooks) do
if hook_entry.mod == mod then
return hook_entry, i
end
end
return nil
end
local function update_function_hook_chain(hooked_function_name)
local hooked_function_entry, hooked_function_entry_index = get_hooked_function_entry(hooked_function_name)
for i, hook_entry in ipairs(hooked_function_entry.hooks) do
if i == 1 then
if hook_entry.is_enabled then
hook_entry.exec_function = function(...)
return hook_entry.hook_function(hooked_function_entry.original_function, ...)
end
else
hook_entry.exec_function = hooked_function_entry.original_function
end
else
if hook_entry.is_enabled then
hook_entry.exec_function = function(...)
return hook_entry.hook_function(hooked_function_entry.hooks[i - 1].exec_function, ...)
end
else
hook_entry.exec_function = hooked_function_entry.hooks[i - 1].exec_function
end
end
end
if #hooked_function_entry.hooks > 0 then
hooked_function_entry.exec_function = hooked_function_entry.hooks[#hooked_function_entry.hooks].exec_function
else
hooked_function_entry.exec_function = hooked_function_entry.original_function
end
assert(loadstring(hooked_function_name .. " = HOOKED_FUNCTIONS[" .. hooked_function_entry_index .. "].exec_function"))()
--table.dump(HOOKED_FUNCTIONS, "HOOKED_FUNCTIONS", 3)
end
local function modify_hook(mod, hooked_function_name, action)
if not get_function_by_name(hooked_function_name) then
mod:echo("ERROR: 'hook_".. action .. "' - function [" .. hooked_function_name .. "] doesn't exist", true)
return
end
local hooked_function_entry, hooked_function_entry_index = get_hooked_function_entry(hooked_function_name)
if not hooked_function_entry then
return
end
local hook_entry, hook_entry_index = get_hook_entry(mod, hooked_function_entry)
if hook_entry then
if action == "remove" then
table.remove(hooked_function_entry.hooks, hook_entry_index)
elseif action == "enable" then
hook_entry.is_enabled = true
elseif action == "disable" then
hook_entry.is_enabled = false
end
update_function_hook_chain(hooked_function_name)
end
if #hooked_function_entry.hooks == 0 then
table.remove(HOOKED_FUNCTIONS, hooked_function_entry_index)
end
end
local function modify_all_hooks(mod, action)
local no_hooks_functions_indexes = {}
for i, hooked_function_entry in ipairs(HOOKED_FUNCTIONS) do
for j, hook_entry in ipairs(hooked_function_entry.hooks) do
if hook_entry.mod == mod then
if action == "remove" then
table.remove(hooked_function_entry.hooks, j)
elseif action == "enable" then
hook_entry.is_enabled = true
elseif action == "disable" then
hook_entry.is_enabled = false
end
update_function_hook_chain(hooked_function_entry.name)
break
end
end
-- can't delete functions entries right away
-- because next function entry will be skiped by 'for'
-- so it have to be done later
if #hooked_function_entry.hooks == 0 then
table.insert(no_hooks_functions_indexes, 1, i)
end
end
for _, no_hooks_function_index in ipairs(no_hooks_functions_indexes) do
table.remove(HOOKED_FUNCTIONS, no_hooks_function_index)
end
end
-- ####################################################################################################################
-- ##### VMFMod #######################################################################################################
-- ####################################################################################################################
VMFMod.hook = function (self, hooked_function_name, hook_function)
local hooked_function_entry = get_hooked_function_entry(hooked_function_name) or create_hooked_function_entry(hooked_function_name)
if not hooked_function_entry then
self:echo("ERROR: 'hook' - function [" .. hooked_function_name .. "] doesn't exist", true)
return
end
local hook_entry = get_hook_entry(self, hooked_function_entry)
-- overwrite existing hook
if hook_entry then
hook_entry.hook_function = hook_function
hook_entry.is_enabled = true
-- create the new one
else
create_hook_entry(self, hooked_function_entry, hook_function)
end
update_function_hook_chain(hooked_function_name)
end
VMFMod.hook_remove = function (self, hooked_function_name)
modify_hook(self, hooked_function_name, "remove")
end
VMFMod.hook_disable = function (self, hooked_function_name)
modify_hook(self, hooked_function_name, "disable")
end
VMFMod.hook_enable = function (self, hooked_function_name)
modify_hook(self, hooked_function_name, "enable")
end
VMFMod.remove_all_hooks = function (self)
modify_all_hooks(self, "remove")
end
VMFMod.disable_all_hooks = function (self)
modify_all_hooks(self, "disable")
end
VMFMod.enable_all_hooks = function (self)
modify_all_hooks(self, "enable")
end
-- ####################################################################################################################
-- ##### Event functions ##############################################################################################
-- ####################################################################################################################
-- removes all hooks when VMF is about to be reloaded
vmf.hooks_unload = function()
for _, hooked_function_entry in ipairs(HOOKED_FUNCTIONS) do
hooked_function_entry.hooks = {}
update_function_hook_chain(hooked_function_entry.name)
end
HOOKED_FUNCTIONS = {}
end