Darktide-Mod-Framework/vmf
FireSiku 4cbdba8951 Code refactor based on UnShame's advice
local functions will now use `mod` instead of `self` to be more clear about intent.

_registry now holds hook_data and nothing else, as a registry should. This will make it easier to implement the hook debugging utilities planned later on.

_registry.hooks and _registry.origs have been renamed to _hooks and _origs.

mod:enable_all_hooks and mod:disable_all_hooks are now both calling the internal toggle_all_hooks_for_mod function to be consistent with the rest of the API.
2018-06-27 16:11:51 -04:00
..
core Added VT2 compatibility; updated project the last VMB version 2018-05-05 19:07:40 +03:00
gui/vmf Mutators module reworking 2018-04-19 04:21:49 +03:00
localization Mutators: cleaned up GUI and added localization 2018-05-19 20:53:50 +03:00
materials/vmf Mutators module reworking 2018-04-19 04:21:49 +03:00
resource_packages Mutators: moving, removig and renaming stuff 2018-05-22 11:52:57 +03:00
scripts/mods/vmf Code refactor based on UnShame's advice 2018-06-27 16:11:51 -04:00
itemV1.cfg Update Vermintide 1 workshop description 2018-06-06 14:55:37 -06:00
itemV2.cfg Steam Workshop Config [V2]: updated tags, applied VMF for sanctioning 2018-06-07 10:28:31 +03:00
preview.jpg Change project to make it work with UnShame's gulp script 2018-03-08 19:31:30 +03:00
preview2.png Updated workshop info 2018-05-19 20:53:50 +03:00
settings.ini Change project to make it work with UnShame's gulp script 2018-03-08 19:31:30 +03:00
vmf.mod Change project to make it work with UnShame's gulp script 2018-03-08 19:31:30 +03:00