Darktide-Mod-Framework/vmf_source/scripts/mods/vmf/vmf_loader.lua
Azumgi 588fb0b47c Gui:
Rewrote module with custom menus.
Keybindings:
  All actions with the same key will be executed.
  Check for action existing before executing.
  Fixed bug with false keybind action firing
2018-02-01 22:55:39 +03:00

62 lines
1.6 KiB
Lua

return {
init = function(object)
dofile("scripts/mods/vmf/modules/dev_console")
dofile("scripts/mods/vmf/modules/mods")
dofile("scripts/mods/vmf/modules/hooks")
dofile("scripts/mods/vmf/modules/chat")
dofile("scripts/mods/vmf/modules/settings")
dofile("scripts/mods/vmf/modules/keybindings")
dofile("scripts/mods/vmf/modules/gui")
dofile("scripts/mods/vmf/modules/vmf_options_view")
--Application.set_user_setting("mod_developer_mode", true)
--Application.save_user_settings()
object.vmf = get_mod("VMF")
-- temporary solution:
dofile("scripts/mods/vmf/modules/testing_stuff_here")
end,
update = function(object, dt)
object.vmf.mods_update(dt)
object.vmf.check_pressed_keybinds()
object.vmf.check_custom_menus_close_keybinds(dt)
if not object.vmf.all_mods_were_loaded and Managers.mod._state == "done" then
object.vmf.initialize_keybinds()
object.vmf.all_mods_were_loaded = true
end
end,
on_unload = function(object)
print("VMF:ON_UNLOAD()")
object.vmf = nil
end,
on_reload = function(object)
print("VMF:ON_RELOAD()")
object.vmf.delete_keybinds()
object.vmf.mods_unload()
object.vmf.hooks_unload()
object.vmf.save_unsaved_settings_to_file()
end,
on_game_state_changed = function(object, status, state)
print("VMF:ON_GAME_STATE_CHANGED(), status: " .. tostring(status) .. ", state: " .. tostring(state))
object.vmf.mods_game_state_changed(status, state)
object.vmf.save_unsaved_settings_to_file()
if status == "exit" and state == "StateTitleScreen" then
object.vmf.hook_chat_manager()
end
if status == "enter" and state == "StateIngame" then
object.vmf.initialize_keybinds()
end
end
}