Rewrote module with custom menus. Keybindings: All actions with the same key will be executed. Check for action existing before executing. Fixed bug with false keybind action firing
62 lines
1.6 KiB
Lua
62 lines
1.6 KiB
Lua
return {
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init = function(object)
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dofile("scripts/mods/vmf/modules/dev_console")
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dofile("scripts/mods/vmf/modules/mods")
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dofile("scripts/mods/vmf/modules/hooks")
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dofile("scripts/mods/vmf/modules/chat")
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dofile("scripts/mods/vmf/modules/settings")
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dofile("scripts/mods/vmf/modules/keybindings")
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dofile("scripts/mods/vmf/modules/gui")
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dofile("scripts/mods/vmf/modules/vmf_options_view")
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--Application.set_user_setting("mod_developer_mode", true)
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--Application.save_user_settings()
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object.vmf = get_mod("VMF")
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-- temporary solution:
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dofile("scripts/mods/vmf/modules/testing_stuff_here")
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end,
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update = function(object, dt)
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object.vmf.mods_update(dt)
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object.vmf.check_pressed_keybinds()
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object.vmf.check_custom_menus_close_keybinds(dt)
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if not object.vmf.all_mods_were_loaded and Managers.mod._state == "done" then
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object.vmf.initialize_keybinds()
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object.vmf.all_mods_were_loaded = true
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end
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end,
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on_unload = function(object)
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print("VMF:ON_UNLOAD()")
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object.vmf = nil
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end,
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on_reload = function(object)
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print("VMF:ON_RELOAD()")
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object.vmf.delete_keybinds()
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object.vmf.mods_unload()
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object.vmf.hooks_unload()
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object.vmf.save_unsaved_settings_to_file()
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end,
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on_game_state_changed = function(object, status, state)
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print("VMF:ON_GAME_STATE_CHANGED(), status: " .. tostring(status) .. ", state: " .. tostring(state))
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object.vmf.mods_game_state_changed(status, state)
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object.vmf.save_unsaved_settings_to_file()
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if status == "exit" and state == "StateTitleScreen" then
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object.vmf.hook_chat_manager()
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end
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if status == "enter" and state == "StateIngame" then
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object.vmf.initialize_keybinds()
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end
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end
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}
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