fix: Change mod ID to match usage in code
This commit is contained in:
parent
c5b83f740b
commit
fad176fb22
1 changed files with 1 additions and 7 deletions
8
dtmt.cfg
8
dtmt.cfg
|
@ -1,16 +1,10 @@
|
|||
id = "dmf"
|
||||
id = "DMF"
|
||||
name = "Darktide Mod Framework"
|
||||
description = "An open-source, community-run framework that provides enhanced Darktide modding support."
|
||||
version = "2023-02-18"
|
||||
|
||||
// DMF is special and handles `data` and `localization` internally, as it is what sets up these systems
|
||||
// in the first place. But to keep mod tools and their config format simple, we don't allow
|
||||
// omitting these values completely just for one exception.
|
||||
// Instead we just define an empty string, which will be ingored by the tools.
|
||||
resources = {
|
||||
init = "scripts/mods/dmf/dmf_loader"
|
||||
data = ""
|
||||
localization = ""
|
||||
}
|
||||
|
||||
packages = [
|
||||
|
|
Loading…
Add table
Reference in a new issue