fix: Change mod ID to match usage in code
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1 changed files with 1 additions and 7 deletions
8
dtmt.cfg
8
dtmt.cfg
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@ -1,16 +1,10 @@
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id = "dmf"
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id = "DMF"
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name = "Darktide Mod Framework"
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name = "Darktide Mod Framework"
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description = "An open-source, community-run framework that provides enhanced Darktide modding support."
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description = "An open-source, community-run framework that provides enhanced Darktide modding support."
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version = "2023-02-18"
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version = "2023-02-18"
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// DMF is special and handles `data` and `localization` internally, as it is what sets up these systems
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// in the first place. But to keep mod tools and their config format simple, we don't allow
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// omitting these values completely just for one exception.
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// Instead we just define an empty string, which will be ingored by the tools.
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resources = {
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resources = {
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init = "scripts/mods/dmf/dmf_loader"
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init = "scripts/mods/dmf/dmf_loader"
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data = ""
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localization = ""
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}
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}
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packages = [
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packages = [
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