fix: Change mod ID to match usage in code

This commit is contained in:
Lucas Schwiderski 2023-02-27 09:43:04 +01:00
parent c5b83f740b
commit fad176fb22
Signed by: lucas
GPG key ID: AA12679AAA6DF4D8

View file

@ -1,16 +1,10 @@
id = "dmf" id = "DMF"
name = "Darktide Mod Framework" name = "Darktide Mod Framework"
description = "An open-source, community-run framework that provides enhanced Darktide modding support." description = "An open-source, community-run framework that provides enhanced Darktide modding support."
version = "2023-02-18" version = "2023-02-18"
// DMF is special and handles `data` and `localization` internally, as it is what sets up these systems
// in the first place. But to keep mod tools and their config format simple, we don't allow
// omitting these values completely just for one exception.
// Instead we just define an empty string, which will be ingored by the tools.
resources = { resources = {
init = "scripts/mods/dmf/dmf_loader" init = "scripts/mods/dmf/dmf_loader"
data = ""
localization = ""
} }
packages = [ packages = [