Fields actually need to be defined under a fields table.
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1 changed files with 7 additions and 7 deletions
14
.luacheckrc
14
.luacheckrc
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@ -23,24 +23,24 @@ stds["VMF"] = {
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stds["VT1"] = {
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globals = {
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string = { "split" },
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debug = {
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string = { fields = { "split" }},
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debug = { fields = {
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"load_level", "level_loaded", "spawn_hero", "animation_log_specific_profile", "upvaluejoin", "upvalueid"
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},
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table = {
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}},
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table = { fields = {
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"merge", "table_to_array", "mirror_table", "tostring", "is_empty", "array_to_table", "reverse", "shuffle",
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"merge_recursive", "unpack_map", "remove_unordered_items", "append", "mirror_array_inplace", "size", "dump",
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"clear_array", "append_varargs", "find", "for_each", "crop", "mirror_array", "set", "create_copy", "clone",
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"contains", "add_meta_logging", "table_as_sorted_string_arrays", "clone_instance", "max", "clear",
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},
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math = {
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}},
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math = { fields = {
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"ease_exp", "lerp", "polar_to_cartesian", "smoothstep", "easeCubic", "round", "point_is_inside_2d_triangle",
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"radians_to_degrees", "circular_to_square_coordinates", "uuid", "easeInCubic", "round_with_precision",
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"clamp", "get_uniformly_random_point_inside_sector", "angle_lerp", "ease_out_exp", "rand_normal",
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"bounce", "point_is_inside_2d_box", "catmullrom", "clamp_direction", "ease_in_exp", "random_seed",
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"sign", "degrees_to_radians", "sirp", "ease_pulse", "cartesian_to_polar", "ease_out_quad",
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"easeOutCubic", "radian_lerp", "auto_lerp", "rand_utf8_string", "point_is_inside_oobb",
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},
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}},
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"flow_callback_complete_level", "GameModeAdventure", "ActionThrowGrimoire", "HitTemplates", "MissionTemplates",
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"MOOD_BLACKBOARD", "AlternatateGamepadSettings", "AttachmentUtils", "ConflictUtils", "RPC", "DarknessSystem",
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"flow_callback_damage_unit", "DiceRoller", "TutorialTooltipUI", "BackendSettings", "GwNavBot", "ItemMasterList",
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