VMF Loader: refactoring

This commit is contained in:
bi 2018-05-26 16:19:43 +03:00
parent 79ef3ff00d
commit c2dabc69ac

View file

@ -1,103 +1,115 @@
local vmf
-- Global variable indicating which version of the game is currently running
VT1 = (type(script_data["eac-untrusted"]) == "nil") VT1 = (type(script_data["eac-untrusted"]) == "nil")
--move vmf to local var
return {
init = function(object)
Managers.vmf = Managers.vmf or {} -- Native mod object used by Fatshark mod manager
local vmf_mod_object = {}
dofile("scripts/mods/vmf/modules/mods") -- ####################################################################################################################
dofile("scripts/mods/vmf/modules/core/events") -- ##### Initialization ###############################################################################################
dofile("scripts/mods/vmf/modules/core/settings") -- ####################################################################################################################
dofile("scripts/mods/vmf/modules/core/core_functions")
dofile("scripts/mods/vmf/modules/core/initialization")
dofile("scripts/mods/vmf/modules/core/persistent_tables")
dofile("scripts/mods/vmf/modules/debug/dev_console")
dofile("scripts/mods/vmf/modules/debug/table_dump")
dofile("scripts/mods/vmf/modules/core/hooks")
dofile("scripts/mods/vmf/modules/core/toggling")
dofile("scripts/mods/vmf/modules/core/keybindings")
dofile("scripts/mods/vmf/modules/core/delayed_chat_messages")
dofile("scripts/mods/vmf/modules/core/chat")
dofile("scripts/mods/vmf/modules/core/localization")
dofile("scripts/mods/vmf/modules/core/network")
dofile("scripts/mods/vmf/modules/core/commands")
dofile("scripts/mods/vmf/modules/gui/custom_textures")
dofile("scripts/mods/vmf/modules/gui/custom_menus")
dofile("scripts/mods/vmf/modules/gui/ui_scaling")
dofile("scripts/mods/vmf/modules/ui/chat/chat_actions")
dofile("scripts/mods/vmf/modules/ui/options/vmf_options_view")
dofile("scripts/mods/vmf/modules/vmf_options")
if VT1 then function vmf_mod_object:init()
dofile("scripts/mods/vmf/modules/core/mutators/mutators_manager") Managers.vmf = Managers.vmf or {} -- @TODO: move mod data to on_reload when it will be implemented in vt1
dofile("scripts/mods/vmf/modules/ui/mutators/mutators_gui")
end
dofile("scripts/mods/vmf/modules/mods")
dofile("scripts/mods/vmf/modules/core/events")
dofile("scripts/mods/vmf/modules/core/settings")
dofile("scripts/mods/vmf/modules/core/core_functions")
dofile("scripts/mods/vmf/modules/core/initialization")
dofile("scripts/mods/vmf/modules/core/persistent_tables")
dofile("scripts/mods/vmf/modules/debug/dev_console")
dofile("scripts/mods/vmf/modules/debug/table_dump")
dofile("scripts/mods/vmf/modules/core/hooks")
dofile("scripts/mods/vmf/modules/core/toggling")
dofile("scripts/mods/vmf/modules/core/keybindings")
dofile("scripts/mods/vmf/modules/core/delayed_chat_messages")
dofile("scripts/mods/vmf/modules/core/chat")
dofile("scripts/mods/vmf/modules/core/localization")
dofile("scripts/mods/vmf/modules/core/network")
dofile("scripts/mods/vmf/modules/core/commands")
dofile("scripts/mods/vmf/modules/gui/custom_textures")
dofile("scripts/mods/vmf/modules/gui/custom_menus")
dofile("scripts/mods/vmf/modules/gui/ui_scaling")
dofile("scripts/mods/vmf/modules/ui/chat/chat_actions")
dofile("scripts/mods/vmf/modules/ui/options/vmf_options_view")
dofile("scripts/mods/vmf/modules/vmf_options")
if VT1 then
object.vmf = get_mod("VMF") dofile("scripts/mods/vmf/modules/core/mutators/mutators_manager")
dofile("scripts/mods/vmf/modules/ui/mutators/mutators_gui")
object.vmf:hook("ModManager.destroy", function(func, self)
object.vmf.mods_unload_event(true)
func(self)
end)
end,
update = function(object, dt)
object.vmf.mods_update_event(dt)
object.vmf.check_pressed_keybinds()
object.vmf.check_custom_menus_close_keybinds(dt)
object.vmf.execute_queued_chat_command()
if VT1 then object.vmf.check_mutators_state() end
if not object.vmf.all_mods_were_loaded and Managers.mod._state == "done" then
object.vmf.initialize_keybinds()
object.vmf.initialize_vmf_options_view()
object.vmf.create_network_dictionary()
object.vmf.ping_vmf_users()
if VT1 then object.vmf.modify_map_view() end
if VT1 then object.vmf.mutators_delete_raw_config() end
object.vmf.all_mods_loaded_event()
object.vmf.all_mods_were_loaded = true
end
end,
on_unload = function(object)
print("VMF:ON_UNLOAD()")
object.vmf.reset_guis()
object.vmf.save_chat_history()
object.vmf.save_unsaved_settings_to_file()
object.vmf = nil
end,
on_reload = function(object)
print("VMF:ON_RELOAD()")
object.vmf.disable_mods_options_button()
object.vmf.close_opened_custom_menus()
if VT1 then object.vmf.reset_map_view() end
object.vmf.delete_keybinds()
object.vmf.mods_unload_event()
object.vmf.hooks_unload()
end,
on_game_state_changed = function(object, status, state)
print("VMF:ON_GAME_STATE_CHANGED(), status: " .. tostring(status) .. ", state: " .. tostring(state))
object.vmf.mods_game_state_changed_event(status, state)
object.vmf.save_unsaved_settings_to_file()
object.vmf.apply_delayed_hooks()
--if status == "exit" and state == "StateTitleScreen" then
-- object.vmf.hook_chat_manager()
--end
if status == "enter" and state == "StateIngame" then
object.vmf.initialize_keybinds()
end
end end
}
vmf = get_mod("VMF")
vmf:hook("ModManager.destroy", function(func, ...)
vmf.mods_unload_event(true)
func(...)
end)
end
-- ####################################################################################################################
-- ##### Events #######################################################################################################
-- ####################################################################################################################
function vmf_mod_object:update(dt)
vmf.mods_update_event(dt)
vmf.check_pressed_keybinds()
vmf.check_custom_menus_close_keybinds(dt)
vmf.execute_queued_chat_command()
if VT1 then vmf.check_mutators_state() end
if not vmf.all_mods_were_loaded and Managers.mod._state == "done" then
vmf.initialize_keybinds()
vmf.initialize_vmf_options_view()
vmf.create_network_dictionary()
vmf.ping_vmf_users()
if VT1 then vmf.modify_map_view() end
if VT1 then vmf.mutators_delete_raw_config() end
vmf.all_mods_loaded_event()
vmf.all_mods_were_loaded = true
end
end
function vmf_mod_object:on_unload()
print("VMF:ON_UNLOAD()")
vmf.reset_guis()
vmf.save_chat_history()
vmf.save_unsaved_settings_to_file()
end
function vmf_mod_object:on_reload()
print("VMF:ON_RELOAD()")
vmf.disable_mods_options_button()
vmf.close_opened_custom_menus()
if VT1 then vmf.reset_map_view() end
vmf.delete_keybinds()
vmf.mods_unload_event(false)
vmf.hooks_unload()
end
function vmf_mod_object:on_game_state_changed(status, state)
print("VMF:ON_GAME_STATE_CHANGED(), status: " .. tostring(status) .. ", state: " .. tostring(state))
vmf.mods_game_state_changed_event(status, state)
vmf.save_unsaved_settings_to_file()
vmf.apply_delayed_hooks()
if status == "enter" and state == "StateIngame" then
vmf.initialize_keybinds()
end
end
-- ####################################################################################################################
-- ##### Return #######################################################################################################
-- ####################################################################################################################
return vmf_mod_object