[Mod Options] Add current VT2 compatibility
It's gonna be removed once VT2 1.2 is out.
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@ -4527,6 +4527,104 @@ local view_data = {
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}
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-- THIS BLOCK WILL BE DELETED AFTER VT2 1.2 IS OUT. IT'S HERE FOR TEMPORARY COMPATIBILITY
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if not VT1 and (tonumber(script_data.settings.content_revision) <= 120239) then
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if not VT1 and not IngameView.umoes_is_hooked then
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local umoes_original_function = IngameView.update_menu_options_enabled_states
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IngameView.update_menu_options_enabled_states = function(self)
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umoes_original_function(self)
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if self.active_button_data then
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for _, menu_option in ipairs(self.active_button_data) do
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if menu_option.transition == "vmf_options_view" then
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menu_option.widget.content.button_hotspot.disable_button = menu_option.widget.content.button_hotspot.disabled
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end
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end
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end
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end
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IngameView.umoes_is_hooked = true
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end
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-- disables/enables mods options buttons in the
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local function change_mods_options_button_state(state)
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local ingame_menu_buttons_exist, ingame_menu_buttons
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if VT1 then
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ingame_menu_buttons_exist, ingame_menu_buttons = pcall(function () return Managers.player.network_manager.matchmaking_manager.matchmaking_ui.ingame_ui.ingame_menu.active_button_data end)
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else
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ingame_menu_buttons_exist, ingame_menu_buttons = pcall(function () return Managers.player.network_manager.matchmaking_manager._ingame_ui.views.ingame_menu.active_button_data end)
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end
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if ingame_menu_buttons_exist and type(ingame_menu_buttons) == "table" then
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for _, button_info in ipairs(ingame_menu_buttons) do
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if button_info.transition == "vmf_options_view" then
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-- it's enough to enable/disable buttons in V1, but it doesn't do anything in V2
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-- there is special hook for V2 that updates button state every tick
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-- and it uses this value to figure out if button is enabled
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button_info.widget.content.disabled = (state == "disable")
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button_info.widget.content.button_hotspot.disabled = (state == "disable")
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end
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end
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end
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end
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vmf.initialize_vmf_options_view = function ()
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vmf:register_new_view(view_data)
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change_mods_options_button_state("enable")
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end
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vmf.disable_mods_options_button = function ()
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change_mods_options_button_state("disable")
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end
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-- create mods options menu button in Esc-menu
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vmf:hook(IngameView, "setup_button_layout", function (func, self, layout_data, ...)
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local mods_options_button = {
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display_name = vmf:localize("mods_options"),
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transition = "vmf_options_view",
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fade = false
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}
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for i = 1, #layout_data do
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if layout_data[i].transition == "options_menu" and layout_data[i + 1].transition ~= "vmf_options_view" then
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table.insert(layout_data, i + 1, mods_options_button)
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break
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end
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end
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func(self, layout_data, ...)
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for _, button_info in ipairs(self.active_button_data) do
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if button_info.transition == "vmf_options_view" then
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if VT1 then
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button_info.widget.style.text.localize = false
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button_info.widget.style.text_disabled.localize = false
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button_info.widget.style.text_click.localize = false
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button_info.widget.style.text_hover.localize = false
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button_info.widget.style.text_selected.localize = false
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else
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button_info.widget.style.title_text.localize = false
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button_info.widget.style.title_text_disabled.localize = false
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button_info.widget.style.title_text_shadow.localize = false
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end
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if not self.ingame_ui.views["vmf_options_view"] then
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change_mods_options_button_state("disable")
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end
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end
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end
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end)
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return
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end
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local _button_injection_data = vmf:persistent_table("button_injection_data")
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