Some .bat improvements
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1 changed files with 11 additions and 7 deletions
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@ -8,10 +8,10 @@ set TEMP_DIR=.\TEMP
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set ORIGINAL_VMF_BUNDLE_FILE_NAME=98161451961848df
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set NEW_VMF_BUNDLE_FILE_NAME=000_VMF_Main_Bundle
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:: default paths (in case this batch file won't be able to find steam installation folders) [you can change them :D]
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:: manual setting pathes (in case this batch file won't be able to find steam installation folders) [you can change them :D]
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set MODS_DIR=C:\Program Files (x86)\Steam\steamapps\common\Warhammer End Times Vermintide\bundle\mods
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set STINGRAY_EXE=C:\Program Files (x86)\Steam\steamapps\common\Warhammer End Times Vermintide Mod Tools\bin\stingray_win64_dev_x64.exe
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set MANUAL_MODS_DIR=C:\Program Files (x86)\Steam\steamapps\common\Warhammer End Times Vermintide\bundle\mods
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set MANUAL_STINGRAY_EXE=C:\Program Files (x86)\Steam\steamapps\common\Warhammer End Times Vermintide Mod Tools\bin\stingray_win64_dev_x64.exe
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:: find Vermintide folder
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@ -34,25 +34,29 @@ FOR /F "usebackq skip=2 tokens=1-2*" %%A in (`REG QUERY %KEY_NAME% /v %VALUE_NAM
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:: checking if Vermintide mods folder and Sringray binary exist
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if not exist "%MODS_DIR%" set MODS_DIR=%MANUAL_MODS_DIR%
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if not exist "%MODS_DIR%" (
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@echo ERROR: Vermintide install location not found. Script execution aborted.
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echo ERROR: Vermintide install location not found. Script execution aborted.
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pause
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exit
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)
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if not exist "%STINGRAY_EXE%" set MODS_DIR=%MANUAL_STINGRAY_EXE%
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if not exist "%STINGRAY_EXE%" (
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@echo ERROR: stingray_win64_dev_x64.exe not found. Script execution aborted.
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echo ERROR: stingray_win64_dev_x64.exe not found. Script execution aborted.
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pause
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exit
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)
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::compiling
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@echo Starting...
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echo Starting...
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"%STINGRAY_EXE%" --compile-for win32 --source-dir "%SOUCE_CODE_DIR%" --data-dir "%TEMP_DIR%\compile" --bundle-dir "%TEMP_DIR%\bundle"
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@echo Done.
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echo Done.
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::moving compiled file to the mods directory (overwritting if needed)
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