Custom Textures: make UI_RENDERERS a persistant table.
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1 changed files with 6 additions and 6 deletions
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@ -1,6 +1,6 @@
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local vmf = get_mod("VMF")
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local vmf = get_mod("VMF")
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UI_RENDERERS = UI_RENDERERS or {}
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local _ui_renderers = vmf:persistent_table("_ui_renderers")
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local _custom_none_atlas_textures = {}
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local _custom_none_atlas_textures = {}
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local _custom_ui_atlas_settings = {}
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local _custom_ui_atlas_settings = {}
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@ -144,7 +144,7 @@ vmf.inject_materials = function (mod, ui_renderer_creator, ...)
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-- recreate GUIs with injected materials for ui_renderers created by 'ui_renderer_creator'
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-- recreate GUIs with injected materials for ui_renderers created by 'ui_renderer_creator'
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local vmf_data
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local vmf_data
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for ui_renderer, _ in pairs(UI_RENDERERS) do
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for ui_renderer, _ in pairs(_ui_renderers) do
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vmf_data = rawget(ui_renderer, "vmf_data")
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vmf_data = rawget(ui_renderer, "vmf_data")
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@ -226,7 +226,7 @@ vmf:hook("UIRenderer.create", function(func, world, ...)
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local ui_renderer = func(world, unpack(ui_renderer_materials))
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local ui_renderer = func(world, unpack(ui_renderer_materials))
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UI_RENDERERS[ui_renderer] = true
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_ui_renderers[ui_renderer] = true
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local vmf_data = {}
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local vmf_data = {}
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vmf_data.original_materials = {...}
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vmf_data.original_materials = {...}
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@ -240,7 +240,7 @@ end)
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vmf:hook("UIRenderer.destroy", function(func, self, world)
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vmf:hook("UIRenderer.destroy", function(func, self, world)
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UI_RENDERERS[self] = nil
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_ui_renderers[self] = nil
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func(self, world)
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func(self, world)
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end)
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end)
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@ -274,11 +274,11 @@ end)
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-- ####################################################################################################################
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-- ####################################################################################################################
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vmf.load_custom_textures_settings = function()
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vmf.load_custom_textures_settings = function()
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_show_debug_info = vmf:get("developer_mode") and vmf:get("log_ui_renderers_info")
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_show_debug_info = vmf:get("developer_mode") and vmf:get("log__ui_renderers_info")
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end
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end
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vmf.reset_guis = function()
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vmf.reset_guis = function()
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for ui_renderer, _ in pairs(UI_RENDERERS) do
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for ui_renderer, _ in pairs(_ui_renderers) do
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local vmf_data = rawget(ui_renderer, "vmf_data")
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local vmf_data = rawget(ui_renderer, "vmf_data")
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if vmf_data.is_modified then
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if vmf_data.is_modified then
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World.destroy_gui(ui_renderer.world, ui_renderer.gui)
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World.destroy_gui(ui_renderer.world, ui_renderer.gui)
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