Gui redesign, some small fixes
This commit is contained in:
parent
5f113336ae
commit
875465377e
1 changed files with 320 additions and 61 deletions
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@ -17,9 +17,9 @@
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local vmf = get_mod("VMF")
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inject_material("materials/header_background", "header_background", "ingame_ui")
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inject_material("materials/header_background_lit", "header_background_lit", "ingame_ui")
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inject_material("materials/common_widgets_background_lit", "common_widgets_background_lit", "ingame_ui")
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--inject_material("materials/header_background", "header_background", "ingame_ui")
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--inject_material("materials/header_background_lit", "header_background_lit", "ingame_ui")
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--inject_material("materials/common_widgets_background_lit", "common_widgets_background_lit", "ingame_ui")
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inject_material("materials/header_fav_icon", "header_fav_icon", "ingame_ui")
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inject_material("materials/header_fav_icon_lit", "header_fav_icon_lit", "ingame_ui")
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inject_material("materials/header_fav_arrow", "header_fav_arrow", "ingame_ui")
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@ -97,7 +97,7 @@ local scenegraph_definition = {
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sg_scrollbar = {
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size = {360, 1050},
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position = {1560, 40, 0},
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position = {1562, 40, 0},
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parent = "sg_root"
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},
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@ -305,6 +305,30 @@ local menu_widgets_definition = {
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-- @TODO: make scrollbar full windowed o_O
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menu_widgets_definition.scrollbar.element.passes[15].pass_type = "rect"
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menu_widgets_definition.scrollbar.style.scroll_bar_box_bottom.color = {200, 140, 100, 50}
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menu_widgets_definition.scrollbar.style.scroll_bar_box_bottom.size[1] = 12
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menu_widgets_definition.scrollbar.element.passes[16].pass_type = "rect"
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menu_widgets_definition.scrollbar.style.scroll_bar_box_middle.color = {200, 140, 100, 50}
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menu_widgets_definition.scrollbar.style.scroll_bar_box_middle.size[1] = 12
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menu_widgets_definition.scrollbar.element.passes[17].pass_type = "rect"
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menu_widgets_definition.scrollbar.style.scroll_bar_box_top.color = {200, 140, 100, 50}
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menu_widgets_definition.scrollbar.style.scroll_bar_box_top.size[1] = 12
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local original_scrollbar_function = menu_widgets_definition.scrollbar.element.passes[9].offset_function
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menu_widgets_definition.scrollbar.element.passes[9].offset_function = function (scenegraph, style, content, input_service)
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original_scrollbar_function(scenegraph, style, content, input_service)
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style.scroll_bar_box_top.color = content.scroll_bar_info.is_hover and {255, 140, 100, 50} or {200, 140, 100, 50}
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style.scroll_bar_box_middle.color = content.scroll_bar_info.is_hover and {255, 140, 100, 50} or {200, 140, 100, 50}
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style.scroll_bar_box_bottom.color = content.scroll_bar_info.is_hover and {255, 140, 100, 50} or {200, 140, 100, 50}
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end
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menu_widgets_definition.scrollbar.content.scroll_bar_info.bar_height_percentage = 0.5
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menu_widgets_definition.scrollbar.content.scroll_bar_info.old_value = 0
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menu_widgets_definition.scrollbar.content.disable_frame = true
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@ -357,7 +381,7 @@ local function create_header_widget(widget_definition, scenegraph_id)
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pass_type = "texture",
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style_id = "background",
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texture_id = "background_texture"
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texture_id = "rect_masked_texture"
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},
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{
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pass_type = "texture",
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@ -405,6 +429,7 @@ local function create_header_widget(widget_definition, scenegraph_id)
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style_id = "text",
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text_id = "text"
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},
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--[[
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{
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pass_type = "texture",
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@ -415,6 +440,39 @@ local function create_header_widget(widget_definition, scenegraph_id)
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return content.is_checkbox_visible
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end
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},
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--]]
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---[[
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{
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pass_type = "texture",
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style_id = "checkbox_border",
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texture_id = "rect_masked_texture",
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content_check_function = function (content)
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return content.is_checkbox_visible
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end
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},
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{
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pass_type = "texture",
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style_id = "checkbox_background",
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texture_id = "rect_masked_texture",
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content_check_function = function (content)
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return content.is_checkbox_visible
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end
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},
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{
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pass_type = "texture",
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style_id = "checkbox_fill",
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texture_id = "rect_masked_texture",
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content_check_function = function (content)
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return content.is_checkbox_visible
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end
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},
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--]]
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-- HOTSPOTS
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{
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pass_type = "hotspot",
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@ -489,7 +547,6 @@ local function create_header_widget(widget_definition, scenegraph_id)
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content.callback_move_favorite(content, false)
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end
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if content.checkbox_hotspot.on_release then
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if content.is_widget_collapsed then
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@ -506,10 +563,21 @@ local function create_header_widget(widget_definition, scenegraph_id)
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end
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content.fav_icon_texture = content.is_favorited and "header_fav_icon_lit" or "header_fav_icon"
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content.background_texture = content.is_widget_collapsed and "header_background_lit" or "header_background"
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content.checkbox_texture = content.is_checkbox_checked and "checkbox_checked" or "checkbox_unchecked"
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--content.checkbox_texture = content.is_checkbox_checked and "checkbox_checked" or "checkbox_unchecked"
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style.fav_arrow_up.color[1] = is_interactable and content.fav_arrow_up_hotspot.is_hover and 255 or 90
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style.fav_arrow_down.color[1] = is_interactable and content.fav_arrow_down_hotspot.is_hover and 255 or 90
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style.background.color = content.is_widget_collapsed and {255, 110, 78, 39} or {255, 57, 39, 21}
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if content.is_checkbox_checked then
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style.checkbox_fill.color = is_interactable and content.checkbox_hotspot.is_hover and {255, 255, 255, 255} or {255, 255, 168, 0}
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else
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style.checkbox_fill.color = is_interactable and content.checkbox_hotspot.is_hover and {255, 100, 100, 100} or {255, 0, 0, 0}
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end
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if content.is_widget_collapsed then
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style.checkbox_border.color = is_interactable and content.checkbox_hotspot.is_hover and {255, 166, 118, 61} or {255, 154, 109, 55}
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else
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style.checkbox_border.color = is_interactable and content.checkbox_hotspot.is_hover and {255, 103, 71, 38} or {255, 89, 61, 32}
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end
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end
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},
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-- TOOLTIP
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@ -547,12 +615,13 @@ local function create_header_widget(widget_definition, scenegraph_id)
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content = {
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is_checkbox_checked = true,
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is_checkbox_visible = false,
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is_widget_visible = true, -- for header it will always be 'true', but I need this variable anyways
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is_widget_visible = true,
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is_widget_collapsed = widget_definition.is_widget_collapsed,
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is_favorited = widget_definition.is_favorited,
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rect_masked_texture = "rect_masked",
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fav_icon_texture = "header_fav_icon",
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checkbox_texture = "checkbox_unchecked",
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--checkbox_texture = "checkbox_unchecked",
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highlight_texture = "playerlist_hover",
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background_texture = "header_background",
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fav_arrow_texture = "header_fav_arrow",
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@ -575,7 +644,8 @@ local function create_header_widget(widget_definition, scenegraph_id)
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background = {
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size = {widget_size[1], widget_size[2] - 3},
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offset = {0, offset_y + 1, 1}
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offset = {0, offset_y + 1, 0},
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color = {255, 57, 39, 21}
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},
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highlight_texture = {
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@ -611,13 +681,30 @@ local function create_header_widget(widget_definition, scenegraph_id)
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dynamic_font = true,
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text_color = Colors.get_color_table_with_alpha("white", 255)
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},
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--[[
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checkbox = {
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size = {30, 30},
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offset = {widget_size[1] - 180, offset_y + 25, 3},
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masked = true
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},
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]]
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checkbox_border = {
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offset = {widget_size[1] - 184, offset_y + 21, 1},
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size = {38, 38},
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color = {255, 89, 61, 32}
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},
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checkbox_background = {
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offset = {widget_size[1] - 176, offset_y + 29, 3},
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size = {22, 22},
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color = {255, 0, 0, 0}
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},
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checkbox_fill = {
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offset = {widget_size[1] - 174, offset_y + 31, 4},
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size = {18, 18},
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color = {255, 255, 168, 0}
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},
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-- HOTSPOTS
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fav_icon_hotspot = {
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@ -701,7 +788,7 @@ local function create_checkbox_widget(widget_definition, scenegraph_id)
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pass_type = "texture",
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style_id = "background",
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texture_id = "background_texture",
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texture_id = "rect_masked_texture",
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content_check_function = function (content)
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return content.is_widget_collapsed
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@ -725,8 +812,20 @@ local function create_checkbox_widget(widget_definition, scenegraph_id)
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{
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pass_type = "texture",
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style_id = "checkbox",
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texture_id = "checkbox_texture"
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style_id = "checkbox_border",
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texture_id = "rect_masked_texture"
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},
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{
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pass_type = "texture",
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style_id = "checkbox_background",
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texture_id = "rect_masked_texture"
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},
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{
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pass_type = "texture",
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style_id = "checkbox_fill",
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texture_id = "rect_masked_texture"
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},
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-- HOTSPOTS
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{
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@ -775,7 +874,12 @@ local function create_checkbox_widget(widget_definition, scenegraph_id)
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end
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end
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content.checkbox_texture = content.is_checkbox_checked and "checkbox_checked" or "checkbox_unchecked"
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if content.is_checkbox_checked then
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style.checkbox_fill.color = is_interactable and content.checkbox_hotspot.is_hover and {255, 255, 255, 255} or {255, 255, 168, 0}
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else
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style.checkbox_fill.color = is_interactable and content.checkbox_hotspot.is_hover and {255, 100, 100, 100} or {255, 0, 0, 0}
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end
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style.checkbox_border.color = is_interactable and content.checkbox_hotspot.is_hover and {255, 45, 45, 45} or {255, 30, 30, 30}
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end
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},
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-- TOOLTIP
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@ -822,9 +926,10 @@ local function create_checkbox_widget(widget_definition, scenegraph_id)
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is_widget_visible = true,
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is_widget_collapsed = widget_definition.is_widget_collapsed,
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checkbox_texture = "checkbox_unchecked",
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rect_masked_texture = "rect_masked",
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highlight_texture = "playerlist_hover",
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background_texture = "common_widgets_background_lit",
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--background_texture = "common_widgets_background_lit",
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rect_masked_texture = "rect_masked",
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checkbox_hotspot = {},
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highlight_hotspot = {},
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@ -844,27 +949,40 @@ local function create_checkbox_widget(widget_definition, scenegraph_id)
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-- VISUALS
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background = {
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size = {widget_size[1], widget_size[2] - 3},
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offset = {0, offset_y + 1, 0}
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offset = {0, offset_y + 1, 0},
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color = {255, 30, 23, 15}
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},
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highlight_texture = {
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size = {widget_size[1], widget_size[2] - 3},
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offset = {0, offset_y + 1, 1},
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offset = {0, offset_y + 1, 2},
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masked = true
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},
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text = {
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offset = {60 + widget_definition.widget_level * 40, offset_y + 5, 2},
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offset = {60 + widget_definition.widget_level * 40, offset_y + 5, 3},
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font_size = 28,
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font_type = "hell_shark_masked",
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dynamic_font = true,
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text_color = Colors.get_color_table_with_alpha("white", 255)
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},
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checkbox = {
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size = {30, 30},
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offset = {widget_size[1] - 180, offset_y + 10, 2},
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masked = true
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checkbox_border = {
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offset = {widget_size[1] - 182, offset_y + 8, 1},
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size = {34, 34},
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color = {255, 30, 30, 30}
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},
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checkbox_background = {
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offset = {widget_size[1] - 174, offset_y + 16, 3},
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size = {18, 18},
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color = {255, 0, 0, 0}
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},
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checkbox_fill = {
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offset = {widget_size[1] - 172, offset_y + 18, 4},
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size = {14, 14},
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color = {255, 255, 168, 0}
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},
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-- HOTSPOTS
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@ -921,10 +1039,10 @@ end
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local function create_dropdown_menu_widget(dropdown_definition, scenegraph_2nd_layer_id)
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local offset_x = dropdown_definition.style.underline.offset[1]
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local offset_y = dropdown_definition.style.underline.offset[2]
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local offset_x = dropdown_definition.style.border_bottom.offset[1]
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local offset_y = dropdown_definition.style.border_bottom.offset[2]
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--local offset_y = dropdown_definition.style.offset[2]
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local size_x = dropdown_definition.style.underline.size[1]
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local size_x = dropdown_definition.style.border_bottom.size[1]
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local options_texts = dropdown_definition.content.options_texts
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local string_height = 35
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local size_y = #options_texts * string_height
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@ -933,14 +1051,15 @@ local function create_dropdown_menu_widget(dropdown_definition, scenegraph_2nd_l
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element = {
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passes = {
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{
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pass_type = "rect",
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pass_type = "texture",
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style_id = "background"
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style_id = "background",
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texture_id = "rect_masked_texture"
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}
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}
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},
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content = {
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rect_masked_texture = "rect_masked",
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},
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style = {
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background = {
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@ -1072,24 +1191,28 @@ local function create_dropdown_widget(widget_definition, scenegraph_id, scenegra
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text_id = "current_option_text"
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},
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{
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pass_type = "rect",
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pass_type = "texture",
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style_id = "upperline"
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style_id = "border_top",
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texture_id = "rect_masked_texture"
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},
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{
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pass_type = "rect",
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pass_type = "texture",
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style_id = "leftline"
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style_id = "border_left",
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texture_id = "rect_masked_texture"
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},
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{
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pass_type = "rect",
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pass_type = "texture",
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style_id = "rightline"
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style_id = "border_right",
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texture_id = "rect_masked_texture"
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},
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{
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pass_type = "rect",
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pass_type = "texture",
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style_id = "underline"
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style_id = "border_bottom",
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texture_id = "rect_masked_texture"
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},
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-- HOTSPOTS
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@ -1148,10 +1271,10 @@ local function create_dropdown_widget(widget_definition, scenegraph_id, scenegra
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style.current_option_text.text_color = (is_interactable and content.dropdown_hotspot.is_hover or content.is_dropdown_menu_opened) and Colors.get_color_table_with_alpha("white", 255) or Colors.get_color_table_with_alpha("cheeseburger", 255)
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local new_border_color = is_interactable and content.dropdown_hotspot.is_hover and {255, 45, 45, 45} or {255, 30, 30, 30}
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style.upperline.color = new_border_color
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style.leftline.color = new_border_color
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style.rightline.color = new_border_color
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style.underline.color = new_border_color
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style.border_top.color = new_border_color
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style.border_left.color = new_border_color
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style.border_right.color = new_border_color
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style.border_bottom.color = new_border_color
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end
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},
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-- TOOLTIP
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@ -1197,8 +1320,9 @@ local function create_dropdown_widget(widget_definition, scenegraph_id, scenegra
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is_widget_visible = true,
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is_widget_collapsed = widget_definition.is_widget_collapsed,
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highlight_texture = "playerlist_hover", -- texture name
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background_texture = "common_widgets_background_lit",
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highlight_texture = "playerlist_hover",
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rect_masked_texture = "rect_masked",
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--background_texture = "common_widgets_background_lit",
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highlight_hotspot = {},
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dropdown_hotspot = {},
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@ -1225,7 +1349,8 @@ local function create_dropdown_widget(widget_definition, scenegraph_id, scenegra
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background = {
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size = {widget_size[1], widget_size[2] - 3},
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offset = {0, offset_y + 1, 0}
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offset = {0, offset_y + 1, 0},
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color = {255, 30, 23, 15}
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},
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highlight_texture = {
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@ -1242,25 +1367,25 @@ local function create_dropdown_widget(widget_definition, scenegraph_id, scenegra
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text_color = Colors.get_color_table_with_alpha("white", 255)
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},
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upperline = {
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border_top = {
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size = {270, 2},
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offset = {widget_size[1] - 300, offset_y + (widget_size[2] - 10), 1},
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color = {255, 30, 30, 30}
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},
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leftline = {
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border_left = {
|
||||
size = {2, widget_size[2] - 16},
|
||||
offset = {widget_size[1] - 300, offset_y + 8, 1},
|
||||
color = {255, 30, 30, 30}
|
||||
},
|
||||
|
||||
rightline = {
|
||||
border_right = {
|
||||
size = {2, widget_size[2] - 16},
|
||||
offset = {widget_size[1] - 32, offset_y + 8, 1},
|
||||
color = {255, 30, 30, 30}
|
||||
},
|
||||
|
||||
underline = {
|
||||
border_bottom = {
|
||||
size = {270, 2},
|
||||
offset = {widget_size[1] - 300, offset_y + 8, 1},
|
||||
color = {255, 30, 30, 30}
|
||||
|
@ -1519,7 +1644,7 @@ local function create_numeric_widget(widget_definition, scenegraph_id, scenegrap
|
|||
pass_type = "texture",
|
||||
|
||||
style_id = "background",
|
||||
texture_id = "background_texture",
|
||||
texture_id = "rect_masked_texture",
|
||||
|
||||
content_check_function = function (content)
|
||||
return content.is_widget_collapsed
|
||||
|
@ -1653,7 +1778,7 @@ local function create_numeric_widget(widget_definition, scenegraph_id, scenegrap
|
|||
is_widget_collapsed = widget_definition.is_widget_collapsed,
|
||||
|
||||
highlight_texture = "playerlist_hover",
|
||||
background_texture = "common_widgets_background_lit",
|
||||
rect_masked_texture = "rect_masked",
|
||||
|
||||
highlight_hotspot = {},
|
||||
dropdown_hotspot = {},
|
||||
|
@ -1840,9 +1965,10 @@ local function create_keybind_widget(widget_definition, scenegraph_id)
|
|||
text_id = "text"
|
||||
},
|
||||
{
|
||||
pass_type = "rect",
|
||||
pass_type = "texture",
|
||||
|
||||
style_id = "keybind_background"
|
||||
style_id = "keybind_background",
|
||||
texture_id = "rect_masked_texture"
|
||||
},
|
||||
{
|
||||
pass_type = "text",
|
||||
|
@ -1946,6 +2072,7 @@ local function create_keybind_widget(widget_definition, scenegraph_id)
|
|||
|
||||
highlight_texture = "playerlist_hover", -- texture name
|
||||
background_texture = "common_widgets_background_lit",
|
||||
rect_masked_texture = "rect_masked",
|
||||
|
||||
highlight_hotspot = {},
|
||||
keybind_text_hotspot = {},
|
||||
|
@ -3199,7 +3326,7 @@ VMFOptionsView.update_settings_list_widgets_visibility = function (self, mod_nam
|
|||
local parent_widget = mod_widgets[widget.content.parent_widget_number]
|
||||
|
||||
-- if 'header' or 'checkbox'
|
||||
if parent_widget.style.checkbox then
|
||||
if parent_widget.style.checkbox or parent_widget.style.checkbox_border then --@TODO:
|
||||
|
||||
widget.content.is_widget_visible = parent_widget.content.is_checkbox_checked and parent_widget.content.is_widget_visible and not parent_widget.content.is_widget_collapsed
|
||||
|
||||
|
@ -3208,7 +3335,7 @@ VMFOptionsView.update_settings_list_widgets_visibility = function (self, mod_nam
|
|||
if widget.content.show_widget_condition then
|
||||
widget.content.is_widget_visible = widget.content.show_widget_condition[parent_widget.content.current_option_number] and parent_widget.content.is_widget_visible and not parent_widget.content.is_widget_collapsed
|
||||
else
|
||||
get_mod(widget.content.mod_name):echo("ERROR: the dropdown widget in the options menu has sub_widgets, but some of its sub_widgets doesn't have 'show_widget_condition'", true)
|
||||
get_mod(widget.content.mod_name):echo("ERROR: the dropdown widget in the options menu has sub_widgets, but some of its sub_widgets doesn't have 'show_widget_condition' (" .. widget.content.setting_name .. ")" , true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -3911,4 +4038,136 @@ vmf:register_new_view(view_data)
|
|||
local ingame_ui_exists, ingame_ui = pcall(function () return Managers.player.network_manager.matchmaking_manager.matchmaking_ui.ingame_ui end)
|
||||
if ingame_ui_exists then
|
||||
ingame_ui.handle_transition(ingame_ui, "leave_group")
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
|
||||
--vmf:echo("I hope it will work!")
|
||||
--[[
|
||||
local gui = World.create_screen_gui(ingame_ui.ui_renderer.world, "immediate",
|
||||
"material",
|
||||
"materials/ui/end_screen_banners/end_screen_banners",
|
||||
"material",
|
||||
"materials/ui/ui_1080p_ingame_common",
|
||||
"material",
|
||||
"materials/ui/ui_1080p_ingame_inn",
|
||||
"material",
|
||||
"materials/ui/ui_1080p_level_images",
|
||||
"material",
|
||||
"materials/ui/ui_1080p_chat",
|
||||
"material",
|
||||
"materials/fonts/gw_fonts",
|
||||
"material",
|
||||
"materials/header_background",
|
||||
"material",
|
||||
"materials/header_background_lit",
|
||||
"material",
|
||||
"materials/common_widgets_background_lit",
|
||||
"material",
|
||||
"materials/header_fav_icon",
|
||||
"material",
|
||||
"materials/header_fav_icon_lit",
|
||||
"material",
|
||||
"materials/header_fav_arrow",
|
||||
"material",
|
||||
"materials/search_bar_icon")
|
||||
|
||||
local gui_retained = World.create_screen_gui(ingame_ui.ui_renderer.world,
|
||||
"material",
|
||||
"materials/ui/end_screen_banners/end_screen_banners",
|
||||
"material",
|
||||
"materials/ui/ui_1080p_ingame_common",
|
||||
"material",
|
||||
"materials/ui/ui_1080p_ingame_inn",
|
||||
"material",
|
||||
"materials/ui/ui_1080p_level_images",
|
||||
"material",
|
||||
"materials/ui/ui_1080p_chat",
|
||||
"material",
|
||||
"materials/fonts/gw_fonts",
|
||||
"material",
|
||||
"materials/header_background",
|
||||
"material",
|
||||
"materials/header_background_lit",
|
||||
"material",
|
||||
"materials/common_widgets_background_lit",
|
||||
"material",
|
||||
"materials/header_fav_icon",
|
||||
"material",
|
||||
"materials/header_fav_icon_lit",
|
||||
"material",
|
||||
"materials/header_fav_arrow",
|
||||
"material",
|
||||
"materials/search_bar_icon")
|
||||
|
||||
|
||||
World.destroy_gui(ingame_ui.ui_renderer.world, ingame_ui.ui_renderer.gui)
|
||||
|
||||
ingame_ui.ui_renderer.gui = gui
|
||||
ingame_ui.ui_renderer.gui_retained = gui_retained
|
||||
|
||||
|
||||
|
||||
gui = World.create_screen_gui(ingame_ui.ui_top_renderer.world, "immediate",
|
||||
"material",
|
||||
"materials/ui/end_screen_banners/end_screen_banners",
|
||||
"material",
|
||||
"materials/ui/ui_1080p_ingame_common",
|
||||
"material",
|
||||
"materials/ui/ui_1080p_ingame_inn",
|
||||
"material",
|
||||
"materials/ui/ui_1080p_level_images",
|
||||
"material",
|
||||
"materials/ui/ui_1080p_chat",
|
||||
"material",
|
||||
"materials/fonts/gw_fonts",
|
||||
"material",
|
||||
"materials/header_background",
|
||||
"material",
|
||||
"materials/header_background_lit",
|
||||
"material",
|
||||
"materials/common_widgets_background_lit",
|
||||
"material",
|
||||
"materials/header_fav_icon",
|
||||
"material",
|
||||
"materials/header_fav_icon_lit",
|
||||
"material",
|
||||
"materials/header_fav_arrow",
|
||||
"material",
|
||||
"materials/search_bar_icon")
|
||||
|
||||
gui_retained = World.create_screen_gui(ingame_ui.ui_top_renderer.world,
|
||||
"material",
|
||||
"materials/ui/end_screen_banners/end_screen_banners",
|
||||
"material",
|
||||
"materials/ui/ui_1080p_ingame_common",
|
||||
"material",
|
||||
"materials/ui/ui_1080p_ingame_inn",
|
||||
"material",
|
||||
"materials/ui/ui_1080p_level_images",
|
||||
"material",
|
||||
"materials/ui/ui_1080p_chat",
|
||||
"material",
|
||||
"materials/fonts/gw_fonts",
|
||||
"material",
|
||||
"materials/header_background",
|
||||
"material",
|
||||
"materials/header_background_lit",
|
||||
"material",
|
||||
"materials/common_widgets_background_lit",
|
||||
"material",
|
||||
"materials/header_fav_icon",
|
||||
"material",
|
||||
"materials/header_fav_icon_lit",
|
||||
"material",
|
||||
"materials/header_fav_arrow",
|
||||
"material",
|
||||
"materials/search_bar_icon")
|
||||
|
||||
World.destroy_gui(ingame_ui.ui_top_renderer.world, ingame_ui.ui_top_renderer.gui)
|
||||
|
||||
ingame_ui.ui_top_renderer.gui = gui
|
||||
ingame_ui.ui_top_renderer.gui_retained = gui_retained
|
||||
]]
|
||||
---------------------------------------------------
|
||||
end
|
||||
|
|
Loading…
Add table
Reference in a new issue