update mutators_test

This commit is contained in:
bi 2018-05-05 19:39:40 +03:00
parent 1615ec1598
commit 8217e97750

View file

@ -9,7 +9,7 @@ mod_data = {}
mod_data.name = "Legendary" mod_data.name = "Legendary"
mod_data.description = "Legendary description" mod_data.description = "Legendary description"
mod_data.is_mutator = true mod_data.is_mutator = true
mod_data.mutator_setting = { mod_data.mutator_settings = {
incompatible_with_all = true, incompatible_with_all = true,
compatible_with = { compatible_with = {
--"mutator3" --"mutator3"
@ -26,7 +26,7 @@ local mutator3 = new_mod("mutator3")
mod_data = {} mod_data = {}
mod_data.name = "Something" mod_data.name = "Something"
mod_data.is_mutator = true mod_data.is_mutator = true
mod_data.mutator_setting = { mod_data.mutator_settings = {
incompatible_with = { incompatible_with = {
"mutator4" "mutator4"
}, },
@ -43,7 +43,7 @@ local mutator2 = new_mod("mutator2")
mod_data = {} mod_data = {}
mod_data.name = "?Deathwish" mod_data.name = "?Deathwish"
mod_data.is_mutator = true mod_data.is_mutator = true
mod_data.mutator_setting = { mod_data.mutator_settings = {
difficulty_levels = { difficulty_levels = {
"hardest", "hardest",
"survival_hardest" "survival_hardest"
@ -62,7 +62,7 @@ local slayer = new_mod("slayer")
mod_data = {} mod_data = {}
mod_data.name = "Slayer's Oath" mod_data.name = "Slayer's Oath"
mod_data.is_mutator = true mod_data.is_mutator = true
mod_data.mutator_setting = { mod_data.mutator_settings = {
difficulty_levels = { difficulty_levels = {
"survival_hard", "survival_hard",
"survival_harder", "survival_harder",
@ -81,7 +81,7 @@ local true_solo = new_mod("true_solo")
mod_data = {} mod_data = {}
mod_data.name = "True Solo" mod_data.name = "True Solo"
mod_data.is_mutator = true mod_data.is_mutator = true
mod_data.mutator_setting = { mod_data.mutator_settings = {
compatible_with_all = true, compatible_with_all = true,
--title = "True Solo", --title = "True Solo",
title_placement = "before" title_placement = "before"
@ -97,7 +97,7 @@ local onslaught = new_mod("onslaught")
mod_data = {} mod_data = {}
mod_data.name = "Onslaught" mod_data.name = "Onslaught"
mod_data.is_mutator = true mod_data.is_mutator = true
--mod_data.mutator_setting = { --mod_data.mutator_settings = {
-- title = "Onslaught" -- title = "Onslaught"
--} --}
onslaught:initialize_data(mod_data) onslaught:initialize_data(mod_data)
@ -111,7 +111,7 @@ local one_hit_one_kill = new_mod("one_hit_one_kill")
mod_data = {} mod_data = {}
mod_data.name = "One Hit One Kill" mod_data.name = "One Hit One Kill"
mod_data.is_mutator = true mod_data.is_mutator = true
mod_data.mutator_setting = { mod_data.mutator_settings = {
--title = "One Hit One Kill", --title = "One Hit One Kill",
difficulty_levels = {"hardest"}, difficulty_levels = {"hardest"},
enable_after_these = {"more_rat_weapons"} enable_after_these = {"more_rat_weapons"}
@ -127,7 +127,7 @@ local more_rat_weapons = new_mod("more_rat_weapons")
mod_data = {} mod_data = {}
mod_data.name = "More Rat Weapons" mod_data.name = "More Rat Weapons"
mod_data.is_mutator = true mod_data.is_mutator = true
mod_data.mutator_setting = { mod_data.mutator_settings = {
compatible_with_all = true, compatible_with_all = true,
--title = "More Rat Weapons", --title = "More Rat Weapons",
difficulty_levels = {"hardest"} difficulty_levels = {"hardest"}