Mutators: final refactoring
This commit is contained in:
parent
cfd0b449e8
commit
7efb7eca74
8 changed files with 313 additions and 297 deletions
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@ -4,7 +4,7 @@ return {
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tomes = 0,
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bonus = 0
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},
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short_title = "", --@TODO: rename it?
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short_title = "",
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title_placement = "after",
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difficulty_levels = {
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"easy",
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@ -1,4 +1,6 @@
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--[[ Add additional dice to end game roll --]]
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--[[
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Add additional dice to end game roll
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--]]
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local vmf = get_mod("VMF")
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-- List of all die types
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@ -15,7 +17,29 @@ local num_dice_per_mission = {
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grimoire_hidden_mission = 0
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}
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vmf:hook("GameModeManager.complete_level", function(func, self)
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-- ####################################################################################################################
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-- ##### Local functions ##############################################################################################
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-- ####################################################################################################################
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-- Adds/remove dice
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local function adjustDice(grims, tomes, bonus, multiplier)
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if grims then
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num_dice_per_mission.grimoire_hidden_mission = num_dice_per_mission.grimoire_hidden_mission + grims * multiplier
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end
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if tomes then
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num_dice_per_mission.tome_bonus_mission = num_dice_per_mission.tome_bonus_mission + tomes * multiplier
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end
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if bonus then
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num_dice_per_mission.bonus_dice_hidden_mission = num_dice_per_mission.bonus_dice_hidden_mission + bonus *
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multiplier
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end
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end
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-- ####################################################################################################################
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-- ##### Hooks ########################################################################################################
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-- ####################################################################################################################
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vmf:hook("GameModeManager.complete_level", function(func, ...)
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local num_dice = 0
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local max_dice = 7
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local mission_system = Managers.state.entity:system("mission_system")
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@ -50,27 +74,19 @@ vmf:hook("GameModeManager.complete_level", function(func, self)
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if num_dice <= max_dice then break end
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end
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return func(self)
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func(...)
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end)
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-- Adds/remove dice
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local function adjustDice(grims, tomes, bonus, multiplier)
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if grims then num_dice_per_mission.grimoire_hidden_mission = num_dice_per_mission.grimoire_hidden_mission + grims * multiplier end
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if tomes then num_dice_per_mission.tome_bonus_mission = num_dice_per_mission.tome_bonus_mission + tomes * multiplier end
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if bonus then num_dice_per_mission.bonus_dice_hidden_mission = num_dice_per_mission.bonus_dice_hidden_mission + bonus * multiplier end
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end
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local addDice = function(dice)
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dice = dice or {}
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adjustDice(dice.grims, dice.tomes, dice.bonus, 1)
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end
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local removeDice = function(dice)
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dice = dice or {}
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adjustDice(dice.grims, dice.tomes, dice.bonus, -1)
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end
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-- ####################################################################################################################
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-- ##### Return #######################################################################################################
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-- ####################################################################################################################
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return {
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addDice = addDice,
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removeDice = removeDice
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addDice = function(dice)
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adjustDice(dice.grims, dice.tomes, dice.bonus, 1)
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end,
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removeDice = function(dice)
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adjustDice(dice.grims, dice.tomes, dice.bonus, -1)
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end
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}
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@ -3,14 +3,12 @@
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--]]
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local vmf = get_mod("VMF")
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local _MUTATORS = vmf.mutators
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local _WERE_ENABLED_BEFORE = false
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-- Assembles a list of enabled mutators
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local function add_enabled_mutators_titles_to_string(separator, is_short)
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local enabled_mutators = {}
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for _, mutator in ipairs(_MUTATORS) do
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for _, mutator in ipairs(vmf.mutators) do
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if mutator:is_enabled() then
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table.insert(enabled_mutators, mutator)
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end
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@ -55,6 +53,9 @@ local function get_peer_id_from_cookie(client_cookie)
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peer_id = string.sub(peer_id, 2)
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peer_id = string.reverse(peer_id)
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vmf:echo("PEER ID FROM COOKIE #1: [" .. tostring(peer_id) .. "]")
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vmf:echo("PEER ID FROM COOKIE #2: [" .. tostring(string.match(client_cookie, "%[(%a+)%]")) .. "]")
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return peer_id
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end
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@ -77,8 +78,8 @@ vmf:hook("IngamePlayerListUI.update_difficulty", function(func_, self)
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end)
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-- Notify everybody about enabled/disabled mutators when Play button is pressed on the map screen
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vmf:hook("MatchmakingStateHostGame.host_game", function(func, self, ...)
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func(self, ...)
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vmf:hook("MatchmakingStateHostGame.host_game", function(func, ...)
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func(...)
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set_lobby_data()
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local names = add_enabled_mutators_titles_to_string(", ")
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if names ~= "" then
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@ -1,15 +1,12 @@
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--[[
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Converts mods into mutators
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Manages everything related to mutators: loading order, enabling/disabling process, giving extra dice etc.
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--]]
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local vmf = get_mod("VMF")
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-- List of mods that are also mutators in order in which they should be enabled
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-- This is populated via vmf.register_mod_as_mutator
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local _MUTATORS = {}
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-- This lists mutators and which ones should be enabled after them
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-- This is populated via vmf.register_mod_as_mutator
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local _MUTATORS_SEQUENCE = {
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--[[
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this_mutator = {
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@ -26,10 +23,10 @@ local _MUTATORS_SORTED = false
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local _ALL_MUTATORS_DISABLED = false
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-- External modules
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local _DICE_MANAGER
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local _SET_LOBBY_DATA
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local _DICE_MANAGER = vmf:dofile("scripts/mods/vmf/modules/ui/mutators/mutator_dice")
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local _SET_LOBBY_DATA = vmf:dofile("scripts/mods/vmf/modules/ui/mutators/mutator_info")
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local _DEFAULT_CONFIG
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local _DEFAULT_CONFIG = vmf:dofile("scripts/mods/vmf/modules/ui/mutators/mutator_default_config")
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-- List of enabled mutators in case VMF is reloaded in the middle of the game
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local _ENABLED_MUTATORS = vmf:persistent_table("enabled_mutators")
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@ -48,138 +45,6 @@ local function get_index(tbl, o)
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end
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-- Adds mutator names from enable_these_after to the list of mutators that should be enabled after the mutator_name
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local function update_mutators_sequence(mutator)
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local config = mutator:get_config()
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local enable_before_these = config.enable_before_these
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local enable_after_these = config.enable_after_these
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local mutator_name = mutator:get_name()
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if enable_before_these then
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_MUTATORS_SEQUENCE[mutator_name] = _MUTATORS_SEQUENCE[mutator_name] or {}
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for _, other_mutator_name in ipairs(enable_before_these) do
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if _MUTATORS_SEQUENCE[other_mutator_name] and table.contains(_MUTATORS_SEQUENCE[other_mutator_name], mutator_name) then
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vmf:error("(mutators): Mutators '%s' and '%s' are both set to load after each other.", mutator_name, other_mutator_name)
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elseif not table.contains(_MUTATORS_SEQUENCE[mutator_name], other_mutator_name) then
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table.insert(_MUTATORS_SEQUENCE[mutator_name], other_mutator_name)
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end
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end
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end
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if enable_after_these then
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for _, other_mutator_name in ipairs(enable_after_these) do
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_MUTATORS_SEQUENCE[other_mutator_name] = _MUTATORS_SEQUENCE[other_mutator_name] or {}
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if _MUTATORS_SEQUENCE[mutator_name] and table.contains(_MUTATORS_SEQUENCE[mutator_name], other_mutator_name) then
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vmf:error("(mutators): Mutators '%s' and '%s' are both set to load after each other.", mutator_name, other_mutator_name)
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elseif not table.contains(_MUTATORS_SEQUENCE[other_mutator_name], mutator_name) then
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table.insert(_MUTATORS_SEQUENCE[other_mutator_name], mutator_name)
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end
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end
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end
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end
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-- Checks if mutators are compatible both ways
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local function is_compatible(mutator, other_mutator)
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local config = mutator:get_config()
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local name = mutator:get_name()
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local other_config = other_mutator:get_config()
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local other_name = other_mutator:get_name()
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local incompatible_specifically = (
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#config.incompatible_with > 0 and (
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table.contains(config.incompatible_with, other_name)
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) or
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#other_config.incompatible_with > 0 and (
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table.contains(other_config.incompatible_with, name)
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)
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)
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local compatible_specifically = (
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#config.compatible_with > 0 and (
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table.contains(config.compatible_with, other_name)
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) or
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#other_config.compatible_with > 0 and (
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table.contains(other_config.compatible_with, name)
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)
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)
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local compatible
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if incompatible_specifically then
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compatible = false
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elseif compatible_specifically then
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compatible = true
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elseif config.compatible_with_all or other_config.compatible_with_all then
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compatible = true
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elseif config.incompatible_with_all or other_config.incompatible_with_all then
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compatible = false
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else
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compatible = true
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end
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return compatible
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end
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-- Creates 'compatibility' entry for the mutator, checks compatibility of given mutator with all other mutators.
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-- 'compatibility.is_mostly_compatible' is 'true' when mutator is not specifically set to be incompatible with
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-- all other mutators. All the incompatible mutators will be added to 'compatibility.except'. And vice versa,
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-- if 'is_mostly_compatible' is 'false', all the compatible mutators will be added to 'except'.
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-- Also, converts given difficulties compatibility to optimized form.
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local function update_compatibility(mutator)
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-- Create default 'compatibility' entry
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local config = mutator:get_config()
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config.compatibility = {}
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local compatibility = config.compatibility
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-- Compatibility with other mods
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compatibility.is_mostly_compatible = not config.incompatible_with_all
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compatibility.except = {}
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local is_mostly_compatible = compatibility.is_mostly_compatible
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local except = compatibility.except
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for _, other_mutator in ipairs(_MUTATORS) do
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local other_config = other_mutator:get_config()
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local other_mostly_compatible = other_config.compatibility.is_mostly_compatible
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local other_except = other_config.compatibility.except
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if is_compatible(mutator, other_mutator) then
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if not is_mostly_compatible then except[other_mutator] = true end
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if not other_mostly_compatible then other_except[mutator] = true end
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else
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if is_mostly_compatible then except[other_mutator] = true end
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if other_mostly_compatible then other_except[mutator] = true end
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end
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end
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-- Compatibility with current difficulty (This part works only for V1. Will see what to do with V2 later.)
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compatibility.compatible_difficulties = {
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easy = false,
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normal = false,
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hard = false,
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harder = false,
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hardest = false,
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survival_hard = false,
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survival_harder = false,
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survival_hardest = false,
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}
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local compatible_difficulties = compatibility.compatible_difficulties
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local compatible_difficulties_number = 0
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for _, difficulty_key in ipairs(config.difficulty_levels) do
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if type(compatible_difficulties[difficulty_key]) ~= "nil" then
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compatible_difficulties[difficulty_key] = true
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compatible_difficulties_number = compatible_difficulties_number + 1
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end
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end
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compatibility.compatible_difficulties_number = compatible_difficulties_number
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end
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-- Called after mutator is enabled
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local function on_enabled(mutator)
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local config = mutator:get_config()
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@ -190,16 +55,22 @@ local function on_enabled(mutator)
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_ENABLED_MUTATORS[mutator:get_name()] = true
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end
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-- Called after mutator is disabled
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local function on_disabled(mutator)
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local function on_disabled(mutator, initial_call)
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local config = mutator:get_config()
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_DICE_MANAGER.removeDice(config.dice)
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_SET_LOBBY_DATA()
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-- All mutators run on_disabled on initial call, so there's no need to remove dice and set lobby data
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if not initial_call then
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_DICE_MANAGER.removeDice(config.dice)
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_SET_LOBBY_DATA()
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end
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print("[MUTATORS] Disabled " .. mutator:get_name() .. " (" .. tostring(get_index(_MUTATORS, mutator)) .. ")")
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_ENABLED_MUTATORS[mutator:get_name()] = nil
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end
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-- Checks if the player is server in a way that doesn't incorrectly return false during loading screens
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local function player_is_server()
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local player = Managers.player
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@ -207,6 +78,7 @@ local function player_is_server()
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return not player or player.is_server or not state or state.game_mode == nil
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end
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-- Sorts mutators in order they should be enabled
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local function sort_mutators()
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@ -250,25 +122,18 @@ local function sort_mutators()
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end
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_MUTATORS_SORTED = true
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--[[
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-- LOG --
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print("[MUTATORS] Sorted")
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for k, v in ipairs(_MUTATORS) do
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print(" ", k, v:get_name())
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end
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-- /LOG --
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--]]
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end
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-- ####################################################################################################################
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-- ##### VMF internal functions and variables #########################################################################
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-- ####################################################################################################################
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vmf.mutators = _MUTATORS
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-- #########
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-- # LOCAL #
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-- #########
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-- Determine if a mutator can be enabled
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-- Check if a mutator can be enabled
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local function mutator_can_be_enabled(mutator)
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-- If conflicting mutators are enabled
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@ -293,6 +158,211 @@ local function mutator_can_be_enabled(mutator)
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return not actual_difficulty or compatible_difficulties[actual_difficulty]
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end
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-- Disables mutators that cannot be enabled right now
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local function disable_impossible_mutators(is_broadcast, reason_text_id)
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local disabled_mutators = {}
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for i = #_MUTATORS, 1, -1 do
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local mutator = _MUTATORS[i]
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if mutator:is_enabled() and not mutator_can_be_enabled(mutator) then
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vmf.mod_state_changed(mutator:get_name(), false)
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table.insert(disabled_mutators, mutator)
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end
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end
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if #disabled_mutators > 0 then
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local disabled_mutators_text_id = is_broadcast and "broadcast_disabled_mutators" or "local_disabled_mutators"
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local message = vmf:localize(disabled_mutators_text_id) .. " " .. vmf:localize(reason_text_id) .. ":"
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message = message .. " " .. vmf.add_mutator_titles_to_string(disabled_mutators, ", ", false)
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if is_broadcast then
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vmf:chat_broadcast(message)
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else
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vmf:echo(message)
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end
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end
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end
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-- INITIALIZING
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-- Adds mutator names from enable_these_after to the list of mutators that should be enabled after the mutator_name
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local function update_mutators_sequence(mutator)
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local raw_config = mutator:get_config().raw_config
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local enable_before_these = raw_config.enable_before_these
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local enable_after_these = raw_config.enable_after_these
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local mutator_name = mutator:get_name()
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if enable_before_these then
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_MUTATORS_SEQUENCE[mutator_name] = _MUTATORS_SEQUENCE[mutator_name] or {}
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for _, other_mutator_name in ipairs(enable_before_these) do
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if _MUTATORS_SEQUENCE[other_mutator_name] and
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table.contains(_MUTATORS_SEQUENCE[other_mutator_name], mutator_name) then
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vmf:error("(mutators): Mutators '%s' and '%s' are both set to load after each other.", mutator_name,
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other_mutator_name)
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elseif not table.contains(_MUTATORS_SEQUENCE[mutator_name], other_mutator_name) then
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table.insert(_MUTATORS_SEQUENCE[mutator_name], other_mutator_name)
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end
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end
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end
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if enable_after_these then
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for _, other_mutator_name in ipairs(enable_after_these) do
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_MUTATORS_SEQUENCE[other_mutator_name] = _MUTATORS_SEQUENCE[other_mutator_name] or {}
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if _MUTATORS_SEQUENCE[mutator_name] and table.contains(_MUTATORS_SEQUENCE[mutator_name], other_mutator_name) then
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vmf:error("(mutators): Mutators '%s' and '%s' are both set to load after each other.", mutator_name,
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other_mutator_name)
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elseif not table.contains(_MUTATORS_SEQUENCE[other_mutator_name], mutator_name) then
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table.insert(_MUTATORS_SEQUENCE[other_mutator_name], mutator_name)
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end
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end
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end
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end
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-- Uses raw_config to determine if mutators are compatible both ways
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local function is_compatible(mutator, other_mutator)
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local raw_config = mutator:get_config().raw_config
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local other_raw_config = other_mutator:get_config().raw_config
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local mutator_name = mutator:get_name()
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local other_mutator_name = other_mutator:get_name()
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local incompatible_specifically = (
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#raw_config.incompatible_with > 0 and (
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table.contains(raw_config.incompatible_with, other_mutator_name)
|
||||
) or
|
||||
#other_raw_config.incompatible_with > 0 and (
|
||||
table.contains(other_raw_config.incompatible_with, mutator_name)
|
||||
)
|
||||
)
|
||||
|
||||
local compatible_specifically = (
|
||||
#raw_config.compatible_with > 0 and (
|
||||
table.contains(raw_config.compatible_with, other_mutator_name)
|
||||
) or
|
||||
#other_raw_config.compatible_with > 0 and (
|
||||
table.contains(other_raw_config.compatible_with, mutator_name)
|
||||
)
|
||||
)
|
||||
|
||||
local compatible
|
||||
if incompatible_specifically then
|
||||
compatible = false
|
||||
elseif compatible_specifically then
|
||||
compatible = true
|
||||
elseif raw_config.compatible_with_all or other_raw_config.compatible_with_all then
|
||||
compatible = true
|
||||
elseif raw_config.incompatible_with_all or other_raw_config.incompatible_with_all then
|
||||
compatible = false
|
||||
else
|
||||
compatible = true
|
||||
end
|
||||
|
||||
return compatible
|
||||
end
|
||||
|
||||
|
||||
-- Creates 'compatibility' entry for the mutator, checks compatibility of given mutator with all other mutators.
|
||||
-- 'compatibility.is_mostly_compatible' is 'true' when mutator is not specifically set to be incompatible with
|
||||
-- all other mutators. All the incompatible mutators will be added to 'compatibility.except'. And vice versa,
|
||||
-- if 'is_mostly_compatible' is 'false', all the compatible mutators will be added to 'except'.
|
||||
-- Also, converts given difficulties compatibility to optimized form.
|
||||
local function update_compatibility(mutator)
|
||||
|
||||
-- Create default 'compatibility' entry
|
||||
local config = mutator:get_config()
|
||||
config.compatibility = {}
|
||||
local compatibility = config.compatibility
|
||||
|
||||
-- Compatibility with other mods
|
||||
compatibility.is_mostly_compatible = not config.raw_config.incompatible_with_all
|
||||
compatibility.except = {}
|
||||
|
||||
local is_mostly_compatible = compatibility.is_mostly_compatible
|
||||
local except = compatibility.except
|
||||
|
||||
for _, other_mutator in ipairs(_MUTATORS) do
|
||||
|
||||
local other_config = other_mutator:get_config()
|
||||
local other_mostly_compatible = other_config.compatibility.is_mostly_compatible
|
||||
local other_except = other_config.compatibility.except
|
||||
|
||||
if is_compatible(mutator, other_mutator) then
|
||||
if not is_mostly_compatible then except[other_mutator] = true end
|
||||
if not other_mostly_compatible then other_except[mutator] = true end
|
||||
else
|
||||
if is_mostly_compatible then except[other_mutator] = true end
|
||||
if other_mostly_compatible then other_except[mutator] = true end
|
||||
end
|
||||
end
|
||||
|
||||
-- Compatibility with current difficulty (This part works only for VT1. Will see what to do with VT2 later.)
|
||||
compatibility.compatible_difficulties = {
|
||||
easy = false,
|
||||
normal = false,
|
||||
hard = false,
|
||||
harder = false,
|
||||
hardest = false,
|
||||
survival_hard = false,
|
||||
survival_harder = false,
|
||||
survival_hardest = false,
|
||||
}
|
||||
local compatible_difficulties = compatibility.compatible_difficulties
|
||||
local compatible_difficulties_number = 0
|
||||
for _, difficulty_key in ipairs(config.raw_config.difficulty_levels) do
|
||||
if type(compatible_difficulties[difficulty_key]) ~= "nil" then
|
||||
compatible_difficulties[difficulty_key] = true
|
||||
compatible_difficulties_number = compatible_difficulties_number + 1
|
||||
end
|
||||
end
|
||||
compatibility.compatible_difficulties_number = compatible_difficulties_number
|
||||
end
|
||||
|
||||
|
||||
-- Converts user-made config to form used by mutators module
|
||||
local function initialize_mutator_config(mutator, _raw_config)
|
||||
|
||||
-- Shapes raw config, so it will have only elements that are intended to be in there.
|
||||
-- Also, adds missing elements with their default values.
|
||||
local raw_config = table.clone(_DEFAULT_CONFIG)
|
||||
if type(_raw_config) == "table" then
|
||||
for k, v in pairs(raw_config) do
|
||||
if type(_raw_config[k]) == type(v) then
|
||||
raw_config[k] = _raw_config[k]
|
||||
end
|
||||
end
|
||||
end
|
||||
if raw_config.short_title == "" then raw_config.short_title = nil end
|
||||
|
||||
mutator._data.config = {}
|
||||
|
||||
local config = mutator._data.config
|
||||
|
||||
config.dice = raw_config.dice
|
||||
config.short_title = raw_config.short_title
|
||||
config.title_placement = raw_config.title_placement
|
||||
|
||||
-- 'raw_config' will be used in 2 following functions to fill compatibility and mutator sequence tables.
|
||||
-- It will be deleted after all mods are loaded and those 2 tables are formed.
|
||||
config.raw_config = raw_config
|
||||
|
||||
-- config.compatibility
|
||||
update_compatibility(mutator)
|
||||
|
||||
-- _MUTATORS_SEQUENCE
|
||||
update_mutators_sequence(mutator)
|
||||
end
|
||||
|
||||
-- ####################################################################################################################
|
||||
-- ##### VMF internal functions and variables #########################################################################
|
||||
-- ####################################################################################################################
|
||||
|
||||
vmf.mutators = _MUTATORS
|
||||
|
||||
|
||||
-- Appends, prepends and replaces the string with mutator titles
|
||||
function vmf.add_mutator_titles_to_string(mutators, separator, is_short)
|
||||
|
||||
|
@ -338,56 +408,17 @@ function vmf.add_mutator_titles_to_string(mutators, separator, is_short)
|
|||
end
|
||||
|
||||
|
||||
-- Disables mutators that cannot be enabled right now
|
||||
local function disable_impossible_mutators(everybody, reason)
|
||||
local disabled_mutators = {}
|
||||
for i = #_MUTATORS, 1, -1 do
|
||||
local mutator = _MUTATORS[i]
|
||||
if mutator:is_enabled() and not mutator_can_be_enabled(mutator) then
|
||||
vmf.mod_state_changed(mutator:get_name(), false)
|
||||
table.insert(disabled_mutators, mutator)
|
||||
end
|
||||
end
|
||||
if #disabled_mutators > 0 then
|
||||
local loc = everybody and "broadcast_disabled_mutators" or "local_disabled_mutators"
|
||||
local message = vmf:localize(loc) .. " " .. vmf:localize(reason) .. ":"
|
||||
message = message .. " " .. vmf.add_mutator_titles_to_string(disabled_mutators, ", ", false)
|
||||
if everybody then
|
||||
vmf:chat_broadcast(message)
|
||||
else
|
||||
vmf:echo(message)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- ##########
|
||||
-- # GLOBAL #
|
||||
-- ##########
|
||||
|
||||
-- Turns a mod into a mutator
|
||||
function vmf.register_mod_as_mutator(mod, config)
|
||||
function vmf.register_mod_as_mutator(mod, raw_config)
|
||||
|
||||
-- Form config
|
||||
config = config or {}
|
||||
local _config = table.clone(_DEFAULT_CONFIG)
|
||||
for k, _ in pairs(_config) do
|
||||
if config[k] ~= nil then
|
||||
_config[k] = config[k]
|
||||
end
|
||||
end
|
||||
if _config.short_title == "" then _config.short_title = nil end
|
||||
|
||||
-- Save config inside the mod data
|
||||
mod._data.config = _config
|
||||
|
||||
update_compatibility(mod)
|
||||
update_mutators_sequence(mod)
|
||||
initialize_mutator_config(mod, raw_config)
|
||||
|
||||
table.insert(_MUTATORS, mod)
|
||||
|
||||
_MUTATORS_SORTED = false
|
||||
end
|
||||
|
||||
|
||||
-- Enables/disables mutator while preserving the sequence in which they were enabled
|
||||
function vmf.set_mutator_state(mutator, state, initial_call)
|
||||
|
||||
|
@ -401,7 +432,8 @@ function vmf.set_mutator_state(mutator, state, initial_call)
|
|||
|
||||
local i = get_index(_MUTATORS, mutator)
|
||||
-- Disable mutators that were and are required to be enabled after the current one
|
||||
-- This will be recursive so that if mutator2 requires mutator3 to be enabled after it, mutator3 will be disabled before mutator2
|
||||
-- This will be recursive so that if mutator2 requires mutator3 to be enabled after it,
|
||||
-- mutator3 will be disabled before mutator2
|
||||
-- Yeah this is super confusing
|
||||
if enable_these_after and #_MUTATORS > i then
|
||||
for j = #_MUTATORS, i + 1, -1 do
|
||||
|
@ -420,7 +452,7 @@ function vmf.set_mutator_state(mutator, state, initial_call)
|
|||
_ALL_MUTATORS_DISABLED = false
|
||||
on_enabled(mutator)
|
||||
else
|
||||
on_disabled(mutator)
|
||||
on_disabled(mutator, initial_call)
|
||||
end
|
||||
|
||||
-- Re-enable disabled mutators
|
||||
|
@ -433,7 +465,8 @@ function vmf.set_mutator_state(mutator, state, initial_call)
|
|||
end
|
||||
end
|
||||
|
||||
-- Check if player is still hosting (on update)
|
||||
|
||||
-- Checks if player is still hosting (on update)
|
||||
function vmf.check_mutators_state()
|
||||
if not _ALL_MUTATORS_DISABLED and not player_is_server() then
|
||||
disable_impossible_mutators(false, "disabled_reason_not_server")
|
||||
|
@ -441,50 +474,31 @@ function vmf.check_mutators_state()
|
|||
end
|
||||
end
|
||||
|
||||
-- Called only after VMF reloading to check if some mutators were enabled before reloading
|
||||
|
||||
-- Is called only after VMF reloading to check if some mutators were enabled before reloading
|
||||
function vmf.is_mutator_enabled(mutator_name)
|
||||
return _ENABLED_MUTATORS[mutator_name]
|
||||
end
|
||||
|
||||
|
||||
function vmf.temp_show_mutator_compatibility()
|
||||
|
||||
print("MUTATORS COMPATIBILITY:")
|
||||
print("")
|
||||
|
||||
-- Removes all raw_configs which won't be used anymore
|
||||
function vmf.mutators_delete_raw_config()
|
||||
for _, mutator in ipairs(_MUTATORS) do
|
||||
local compatibility = mutator:get_config().compatibility
|
||||
|
||||
print(mutator:get_readable_name() .. (compatibility.is_mostly_compatible and "[+]" or "[-]") .. ":")
|
||||
|
||||
local ident = compatibility.is_mostly_compatible and " - " or " + "
|
||||
|
||||
for other_mutator in pairs(compatibility.except) do
|
||||
print(ident .. other_mutator:get_readable_name())
|
||||
end
|
||||
|
||||
print("")
|
||||
mutator:get_config().raw_config = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- ####################################################################################################################
|
||||
-- ##### Hooks ########################################################################################################
|
||||
-- ####################################################################################################################
|
||||
|
||||
vmf:hook("DifficultyManager.set_difficulty", function(func, self, difficulty)
|
||||
vmf:hook("DifficultyManager.set_difficulty", function(func, ...)
|
||||
func(...)
|
||||
disable_impossible_mutators(true, "disabled_reason_difficulty_change")
|
||||
return func(self, difficulty)
|
||||
end)
|
||||
|
||||
-- ####################################################################################################################
|
||||
-- ##### Script #######################################################################################################
|
||||
-- ####################################################################################################################
|
||||
|
||||
_DEFAULT_CONFIG = vmf:dofile("scripts/mods/vmf/modules/ui/mutators/mutator_default_config")
|
||||
|
||||
_DICE_MANAGER = vmf:dofile("scripts/mods/vmf/modules/ui/mutators/mutator_dice")
|
||||
_SET_LOBBY_DATA = vmf:dofile("scripts/mods/vmf/modules/ui/mutators/mutator_info")
|
||||
|
||||
-- Testing
|
||||
vmf:dofile("scripts/mods/vmf/modules/ui/mutators/test/mutator_test")
|
||||
--vmf:dofile("scripts/mods/vmf/modules/ui/mutators/test/mutation")
|
||||
--vmf:dofile("scripts/mods/vmf/modules/ui/mutators/test/deathwish")
|
||||
vmf:dofile("scripts/mods/vmf/modules/ui/mutators/test/mutator_test")
|
|
@ -11,8 +11,6 @@ local _PARTY_BUTTON_WIDGET
|
|||
local _NO_MUTATORS_TEXT_WIDGET
|
||||
local _OTHER_WIDGETS = {}
|
||||
|
||||
local _ORIGINAL_VALUES = {} -- @TODO: get rid of it?
|
||||
|
||||
local _IS_MUTATOR_LIST_VISIBLE -- 'true' if Mutator view is active, 'false' if Party view is active.
|
||||
local _CURRENT_PAGE_NUMBER
|
||||
local _TOTAL_PAGES_NUMBER
|
||||
|
@ -71,23 +69,21 @@ local function show_mutator_list(map_view, is_visible)
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
local function change_map_view_look(map_view, is_vmf_look)
|
||||
|
||||
if is_vmf_look then
|
||||
_ORIGINAL_VALUES.settings_button_position_x = map_view.ui_scenegraph.settings_button.position[1]
|
||||
_ORIGINAL_VALUES.friends_button_position_x = map_view.ui_scenegraph.friends_button.position[1]
|
||||
_ORIGINAL_VALUES.lobby_button_position_x = map_view.ui_scenegraph.lobby_button.position[1]
|
||||
|
||||
map_view.ui_scenegraph.settings_button.position[1] = -50
|
||||
map_view.ui_scenegraph.friends_button.position[1] = 50
|
||||
map_view.ui_scenegraph.lobby_button.position[1] = 150
|
||||
else
|
||||
map_view.ui_scenegraph.settings_button.position[1] = _ORIGINAL_VALUES.settings_button_position_x
|
||||
map_view.ui_scenegraph.friends_button.position[1] = _ORIGINAL_VALUES.friends_button_position_x
|
||||
map_view.ui_scenegraph.lobby_button.position[1] = _ORIGINAL_VALUES.lobby_button_position_x
|
||||
map_view.ui_scenegraph.settings_button.position[1] = -100
|
||||
map_view.ui_scenegraph.friends_button.position[1] = 0
|
||||
map_view.ui_scenegraph.lobby_button.position[1] = 100
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Used in the next function to calculate tooltip offset, since Fatshark's solution doesn't support
|
||||
-- tooltips with cursor being in the left-bottom corner.
|
||||
local function calculate_tooltip_offset (widget_content, widget_style, ui_renderer)
|
||||
|
@ -119,12 +115,13 @@ local function calculate_tooltip_offset (widget_content, widget_style, ui_render
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
-- Callback function for mutator widgets. It's not defined in definitions file because it works with mutators array.
|
||||
-- And it's easier to work with it from there.
|
||||
local function offset_function_callback(ui_scenegraph_, style, content, ui_renderer)
|
||||
|
||||
local mutator = content.mutator
|
||||
|
||||
|
||||
-- Find out if mutator can be enabled.
|
||||
local can_be_enabled = true
|
||||
|
||||
|
@ -143,17 +140,15 @@ local function offset_function_callback(ui_scenegraph_, style, content, ui_rende
|
|||
|
||||
content.can_be_enabled = can_be_enabled
|
||||
|
||||
|
||||
-- Enable/disable mutator.
|
||||
if content.highlight_hotspot.on_release then
|
||||
if mutator:is_enabled() then
|
||||
vmf.set_mutator_state(mutator, false, false) --@TODO: change method?
|
||||
vmf.mod_state_changed(mutator:get_name(), false)
|
||||
elseif can_be_enabled then
|
||||
vmf.set_mutator_state(mutator, true, false)
|
||||
vmf.mod_state_changed(mutator:get_name(), true)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Build tooltip (only for currently selected mutator widget).
|
||||
if content.highlight_hotspot.is_hover then
|
||||
|
||||
|
@ -235,7 +230,6 @@ local function offset_function_callback(ui_scenegraph_, style, content, ui_rende
|
|||
calculate_tooltip_offset(content, style.tooltip_text, ui_renderer)
|
||||
end
|
||||
|
||||
|
||||
-- Visual changing (text color and checkboxes).
|
||||
local is_enabled = content.mutator:is_enabled()
|
||||
|
||||
|
@ -246,6 +240,7 @@ local function offset_function_callback(ui_scenegraph_, style, content, ui_rende
|
|||
content.checkbox_unchecked_texture
|
||||
end
|
||||
|
||||
|
||||
local function initialize_scrollbar()
|
||||
|
||||
local scrollbar_widget_content = _OTHER_WIDGETS.scrollbar.content
|
||||
|
@ -258,6 +253,7 @@ local function initialize_scrollbar()
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
local function initialize_mutators_ui(map_view)
|
||||
|
||||
-- Scenegraph
|
||||
|
@ -327,6 +323,7 @@ local function draw(map_view, dt)
|
|||
UIRenderer.end_pass(ui_renderer)
|
||||
end
|
||||
|
||||
|
||||
-- Sets new scrollbar position (called when user changes the current page number with mouse scroll input)
|
||||
local function update_scrollbar_position()
|
||||
local scrollbar_widget_content = _OTHER_WIDGETS.scrollbar.content
|
||||
|
@ -335,6 +332,7 @@ local function update_scrollbar_position()
|
|||
scrollbar_widget_content.scroll_bar_info.old_value = percentage
|
||||
end
|
||||
|
||||
|
||||
-- Reads scrollbar input and if it was changed, set current page according to the new scrollbar position
|
||||
local function update_scrollbar_input()
|
||||
local scrollbar_info = _OTHER_WIDGETS.scrollbar.content.scroll_bar_info
|
||||
|
@ -346,6 +344,7 @@ local function update_scrollbar_input()
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
-- Reads mousewheel scrolls from corresponding widget and changes current page number, if possible.
|
||||
local function update_mousewheel_scroll_area_input()
|
||||
local widget_content = _OTHER_WIDGETS.mousewheel_scroll_area.content
|
||||
|
@ -387,11 +386,13 @@ vmf:hook("MapView.init", function (func, self, ingame_ui_context)
|
|||
initialize_mutators_ui(self)
|
||||
end)
|
||||
|
||||
|
||||
vmf:hook("MapView.update", function (func, self, dt, t)
|
||||
func(self, dt, t)
|
||||
|
||||
if self.menu_active and _IS_MUTATORS_GUI_INITIALIZED then
|
||||
|
||||
-- Parse currently selected difficulty in the map_view
|
||||
local difficulty_data = self.selected_level_index and self:get_difficulty_data(self.selected_level_index)
|
||||
local difficulty_layout = difficulty_data and difficulty_data[self.selected_difficulty_stepper_index]
|
||||
_SELECTED_DIFFICULTY_KEY = difficulty_layout and difficulty_layout.key
|
||||
|
@ -412,6 +413,7 @@ function vmf.modify_map_view()
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
-- Restores map_view to its defaults
|
||||
function vmf.reset_map_view()
|
||||
local map_view = get_map_view()
|
||||
|
|
|
@ -10,7 +10,7 @@ local scenegraph_definition = {
|
|||
is_root = true,
|
||||
},
|
||||
|
||||
-- fix for fullhd windowed (not fullscreen) mode (if everything else will inherit from sg_root, its children will
|
||||
-- Fix for FullHD windowed (not fullscreen) mode (if everything else will inherit from sg_root, its children will
|
||||
-- stick to the window border instead of the black gap)
|
||||
sg_placeholder = {
|
||||
size = {1920, 1080},
|
||||
|
@ -107,26 +107,6 @@ local widgets_definition = {
|
|||
}
|
||||
}
|
||||
},
|
||||
--[[
|
||||
mutators_list_debug = {
|
||||
scenegraph_id = "sg_mutators_list",
|
||||
element = {
|
||||
passes = {
|
||||
{
|
||||
pass_type = "rect",
|
||||
style_id = "mutators_list_background",
|
||||
}
|
||||
}
|
||||
},
|
||||
content = {},
|
||||
style = {
|
||||
mutators_list_background = {
|
||||
scenegraph_id = "sg_mutators_list",
|
||||
color = {255, 0, 0, 0}
|
||||
},
|
||||
}
|
||||
},
|
||||
]]
|
||||
|
||||
-- Widgets that detects mousewheel scrolls inside itself
|
||||
mousewheel_scroll_area = {
|
||||
|
@ -152,6 +132,7 @@ local widgets_definition = {
|
|||
}
|
||||
widgets_definition.scrollbar.content.disable_frame = true -- Hide scrollbar frame
|
||||
|
||||
|
||||
-- The 4th button, which will toggle old "Party" view (which is replaced by "Mutators" view)
|
||||
local party_button_widget_defenition = UIWidgets.create_octagon_button(
|
||||
{
|
||||
|
@ -165,6 +146,7 @@ local party_button_widget_defenition = UIWidgets.create_octagon_button(
|
|||
"sg_mutators_button"
|
||||
)
|
||||
|
||||
|
||||
-- Text displayed when user has 0 mutators
|
||||
local no_mutators_text_widget = {
|
||||
scenegraph_id = "sg_no_mutators_text",
|
||||
|
@ -285,11 +267,11 @@ local function create_mutator_widget(mutator, offset_function_callback)
|
|||
|
||||
highlight_hotspot = {},
|
||||
|
||||
tooltip_text = "", -- is always being changed in local_offset pass
|
||||
tooltip_text = "", -- always changes in local_offset pass
|
||||
|
||||
hover_texture = "playerlist_hover",
|
||||
|
||||
checkbox_texture = "checkbox_unchecked", -- is always being changed in local_offset pass
|
||||
checkbox_texture = "checkbox_unchecked", -- always changes in local_offset pass
|
||||
|
||||
-- Presets
|
||||
checkbox_unchecked_texture = "checkbox_unchecked",
|
||||
|
@ -306,7 +288,7 @@ local function create_mutator_widget(mutator, offset_function_callback)
|
|||
font_size = 24,
|
||||
font_type = "hell_shark",
|
||||
dynamic_font = true,
|
||||
text_color = Colors.get_color_table_with_alpha("white", 255) -- is always being changed in local_offset pass
|
||||
text_color = Colors.get_color_table_with_alpha("white", 255) -- always changes in local_offset pass
|
||||
},
|
||||
|
||||
hover_texture = {
|
||||
|
@ -323,15 +305,13 @@ local function create_mutator_widget(mutator, offset_function_callback)
|
|||
tooltip_text = {
|
||||
font_type = "hell_shark",
|
||||
font_size = 18,
|
||||
horizontal_alignment = "left",
|
||||
vertical_alignment = "top",
|
||||
cursor_side = "right",
|
||||
max_width = 425,
|
||||
cursor_offset = {0, 0}, -- is always being changed in local_offset pass
|
||||
cursor_offset = {0, 0}, -- always changes in local_offset pass
|
||||
cursor_default_offset = {27, -27}
|
||||
},
|
||||
|
||||
size = {370, 32},
|
||||
size = {370, 32}
|
||||
}
|
||||
}
|
||||
end
|
||||
|
|
|
@ -134,7 +134,10 @@ mod_data.name = "lmao"
|
|||
mod_data.is_mutator = true
|
||||
mod_data.mutator_settings = {
|
||||
difficulty_levels = {"hardest"},
|
||||
enable_after_these = {"ayyyy"}
|
||||
enable_after_these = {"ayyyy"},
|
||||
dice = {
|
||||
bonus = 2
|
||||
}
|
||||
}
|
||||
mod:initialize_data(mod_data)
|
||||
mod.on_enabled = function(init_call) mod:echo("lmao on_enabled(" .. (init_call and "init)" or ")")) end
|
||||
|
|
|
@ -66,7 +66,7 @@ return {
|
|||
object.vmf.ping_vmf_users()
|
||||
|
||||
if VT1 then object.vmf.modify_map_view() end
|
||||
if VT1 then object.vmf.temp_show_mutator_compatibility() end
|
||||
if VT1 then object.vmf.mutators_delete_raw_config() end
|
||||
|
||||
object.vmf.all_mods_loaded_event()
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue