Support for optional require_restart, callbacks, and gamepad fixes

This commit is contained in:
Aussiemon 2023-03-29 14:55:35 -06:00
parent c83ef8f911
commit 7075152aae
4 changed files with 27 additions and 15 deletions

View file

@ -122,6 +122,7 @@ local function initialize_generic_widget_data(mod, data, localize)
new_data.title = data.title -- optional, if (localize == true)
new_data.tooltip = data.tooltip -- optional
new_data.default_value = data.default_value
new_data.require_restart = data.require_restart -- optional
-- Overwrite global optons localization setting if widget defined it
if data.localize == nil then

View file

@ -924,7 +924,7 @@ DMFOptionsView._update_settings_content_widgets = function (self, dt, t, input_s
end
end
DMFOptionsView._create_settings_widget_from_config = function (self, config, category, suffix, callback_name)
DMFOptionsView._create_settings_widget_from_config = function (self, config, category, suffix, callback_name, changed_callback_name)
local scenegraph_id = "settings_grid_content_pivot"
local default_value = config.default_value
local default_value_type = type(default_value)
@ -1112,20 +1112,23 @@ DMFOptionsView.cb_on_settings_pressed = function (self, widget, entry)
end
end
DMFOptionsView.cb_on_settings_changed = function (self, widget, entry, option_id)
DMFOptionsView.cb_on_settings_changed = function (self, widget, entry, option_value)
if not self._require_restart then
if option_id then
-- Entry supersedes option
if entry.require_restart then
self._require_restart = true
-- Search by option value
elseif option_value then
for i = 1, #entry.options do
local option = entry.options[i]
if option.id == option_id then
if option.value == option_value then
self._require_restart = option.require_restart
break
end
end
else
self._require_restart = entry.require_restart
end
end
end

View file

@ -171,6 +171,7 @@ local blueprints = {
if new_value ~= nil and new_value ~= value then
on_activated(new_value, entry)
entry.changed_callback(new_value)
end
end
}
@ -291,6 +292,7 @@ blueprints.percent_slider = {
if new_value then
on_activated(new_value * 100, entry)
entry.changed_callback(new_value)
content.slider_value = new_value
content.previous_slider_value = new_value
@ -389,6 +391,7 @@ blueprints.value_slider = {
local new_value = explode_function(new_normalized_value, entry)
on_activated(new_value, entry)
entry.changed_callback(new_value)
content.slider_value = new_normalized_value
content.previous_slider_value = new_normalized_value
@ -499,6 +502,7 @@ blueprints.slider = {
local new_value = math.lerp(entry.min_value, entry.max_value, new_value_fraction)
on_activated(new_value, entry)
entry.changed_callback(new_value)
content.slider_value = new_value_fraction
content.previous_slider_value = new_value_fraction
@ -601,7 +605,7 @@ blueprints.dropdown = {
if selected_index and focused then
if using_gamepad and hotspot.on_pressed then
new_value = options[selected_index].id
new_value = options[selected_index].value
end
hotspot_style.on_pressed_sound = hotspot_style.on_pressed_fold_in_sound
@ -612,7 +616,7 @@ blueprints.dropdown = {
value = entry.get_function and entry:get_function() or content.internal_value or "<not selected>"
local preview_option = options_by_value[value]
local preview_option_id = preview_option and preview_option.id
local preview_option_value = preview_option and preview_option.value
local preview_value = preview_option and preview_option.display_name or Managers.localization:localize("loc_settings_option_unavailable")
content.value_text = preview_value
@ -636,7 +640,7 @@ blueprints.dropdown = {
for i = 1, #options do
local option = options[i]
if option.id == preview_option_id then
if option.value == preview_option_value then
selected_index = i
break
@ -729,6 +733,7 @@ blueprints.dropdown = {
if new_value ~= value then
local on_activated = entry.on_activated
on_activated(new_value, entry)
entry.changed_callback(new_value)
end
end

View file

@ -159,6 +159,7 @@ local create_checkbox_template = function (self, params)
display_name = params.title,
indentation_level = params.depth,
tooltip_text = params.tooltip,
require_restart = params.require_restart,
value_type = "boolean",
}
template.on_activated = function(new_value)
@ -189,6 +190,7 @@ local create_mod_toggle_template = function (self, params)
disabled = params.disabled,
indentation_level = 0,
tooltip_text = params.description,
require_restart = params.require_restart,
value_type = "boolean",
}
@ -226,6 +228,7 @@ local create_dropdown_template = function (self, params)
indentation_level = params.depth,
options = params.options,
tooltip_text = params.tooltip,
require_restart = params.require_restart,
widget_type = "dropdown",
}
template.on_activated = function(new_value)