[Network] Use ModManager networking API in VT2

This commit is contained in:
manuel.blanc 2021-01-23 22:34:28 +01:00 committed by Dreomite
parent 9420230669
commit 6d8f93a35e
2 changed files with 87 additions and 70 deletions

View file

@ -12,6 +12,8 @@ local _shared_rpcs_map = ""
local _network_module_is_initialized = false
local _network_debug = false
local VT2_PORT_NUMBER = 0
local VERMINTIDE_CHANNEL_ID = 1
local RPC_VMF_REQUEST_CHANNEL_ID = 3
local RPC_VMF_RESPONCE_CHANNEL_ID = 4
@ -131,14 +133,20 @@ end
-- NETWORK
local function rpc_chat_message(member, channel_id, message_sender, message, localization_param,
is_system_message, pop_chat, is_dev)
if VT1 then
local rpc_chat_message
if VT1 then
rpc_chat_message = function(member, channel_id, message_sender, message, localization_param,
is_system_message, pop_chat, is_dev)
RPC.rpc_chat_message(member, channel_id, message_sender, message, localization_param,
is_system_message, pop_chat, is_dev)
else
RPC.rpc_chat_message(PEER_ID_TO_CHANNEL[member], channel_id, message_sender, 0, message, {localization_param},
false, false, is_system_message, pop_chat, is_dev, 0)
end
else
local _payload = {"","",""}
rpc_chat_message = function(member, channel_id, _, rpc_data1, rpc_data2)
_payload[1] = tostring(channel_id)
_payload[2] = rpc_data1
_payload[3] = rpc_data2
Managers.mod:network_send(member, VT2_PORT_NUMBER, _payload)
end
end
@ -238,85 +246,80 @@ end
-- ##### Hooks ########################################################################################################
-- ####################################################################################################################
vmf:hook("ChatManager", "rpc_chat_message",
function(func, self, sender, channel_id, message_sender, arg1, arg2, arg3, ...)
local function vmf_network_recv(sender, channel_id, rpc_data1, rpc_data2)
if not _network_module_is_initialized then
return
end
if channel_id == VERMINTIDE_CHANNEL_ID then
func(self, sender, channel_id, message_sender, arg1, arg2, arg3, ...)
else
sender = CHANNEL_TO_PEER_ID[sender]
if channel_id == RPC_VMF_REQUEST_CHANNEL_ID then -- rpc_vmf_request
if not _network_module_is_initialized then
return
network_debug("ping", "received", sender)
send_rpc_vmf_pong(sender)
elseif channel_id == RPC_VMF_RESPONCE_CHANNEL_ID then -- rpc_vmf_responce
-- @TODO: maybe I should protect it from sending by the player who's not in the game?
network_debug("pong", "received", sender)
if _network_debug then
vmf:info("[RECEIVED MODS TABLE]: " .. rpc_data1)
vmf:info("[RECEIVED RPCS TABLE]: " .. rpc_data2)
end
local rpc_data1, rpc_data2
if VT1 then
rpc_data1 = arg1
rpc_data2 = arg2
else
rpc_data1 = arg2
rpc_data2 = arg3[1]
end
pcall(function()
if channel_id == RPC_VMF_REQUEST_CHANNEL_ID then -- rpc_vmf_request
local user_rpcs_dictionary = {}
network_debug("ping", "received", sender)
user_rpcs_dictionary[1] = cjson.decode(rpc_data1) -- mods
user_rpcs_dictionary[2] = cjson.decode(rpc_data2) -- rpcs
send_rpc_vmf_pong(sender)
_vmf_users[sender] = user_rpcs_dictionary
elseif channel_id == RPC_VMF_RESPONCE_CHANNEL_ID then -- rpc_vmf_responce
-- @TODO: maybe I should protect it from sending by the player who's not in the game?
vmf:info("Added %s to the VMF users list.", sender)
network_debug("pong", "received", sender)
if _network_debug then
vmf:info("[RECEIVED MODS TABLE]: " .. rpc_data1)
vmf:info("[RECEIVED RPCS TABLE]: " .. rpc_data2)
end
-- event
local player = Managers.player:player_from_peer_id(sender)
if player then
pcall(function()
local user_rpcs_dictionary = {}
user_rpcs_dictionary[1] = cjson.decode(rpc_data1) -- mods
user_rpcs_dictionary[2] = cjson.decode(rpc_data2) -- rpcs
_vmf_users[sender] = user_rpcs_dictionary
vmf:info("Added %s to the VMF users list.", sender)
-- event
local player = Managers.player:player_from_peer_id(sender)
if player then
for mod_name, _ in pairs(user_rpcs_dictionary[1]) do
local mod = get_mod(mod_name)
if mod then
vmf.mod_user_joined_the_game(mod, player)
end
for mod_name, _ in pairs(user_rpcs_dictionary[1]) do
local mod = get_mod(mod_name)
if mod then
vmf.mod_user_joined_the_game(mod, player)
end
end
end)
elseif channel_id == RPC_VMF_UNKNOWN_CHANNEL_ID then
local mod_number, rpc_number = unpack(cjson.decode(rpc_data1))
local mod_name, rpc_name = convert_numbers_to_names(mod_number, rpc_number)
if mod_name and get_mod(mod_name):is_enabled() then
network_debug("data", "received", sender, mod_name, rpc_name, rpc_data2)
-- can be error in both callback_function() and deserialize_data()
local error_prefix = "(network) " .. tostring(rpc_name)
vmf.safe_call_nr(
get_mod(mod_name),
error_prefix,
function() _rpc_callbacks[mod_name][rpc_name](sender, deserialize_data(rpc_data2)) end
)
end
end)
elseif channel_id == RPC_VMF_UNKNOWN_CHANNEL_ID then
local mod_number, rpc_number = unpack(cjson.decode(rpc_data1))
local mod_name, rpc_name = convert_numbers_to_names(mod_number, rpc_number)
if mod_name and get_mod(mod_name):is_enabled() then
network_debug("data", "received", sender, mod_name, rpc_name, rpc_data2)
-- can be error in both callback_function() and deserialize_data()
local error_prefix = "(network) " .. tostring(rpc_name)
vmf.safe_call_nr(
get_mod(mod_name),
error_prefix,
function() _rpc_callbacks[mod_name][rpc_name](sender, deserialize_data(rpc_data2)) end
)
end
end
end)
end
if VT1 then
vmf:hook("ChatManager", "rpc_chat_message",
function(func, self, sender, channel_id, message_sender, arg1, arg2, ...)
if channel_id == VERMINTIDE_CHANNEL_ID then
func(self, sender, channel_id, message_sender, arg1, arg2, ...)
else
vmf_network_recv(sender, channel_id, arg1, arg2)
end
end)
end
-- VT2 uses the networking API provided by the ModManager.
vmf:hook(PlayerManager, "add_remote_player", function (func, self, peer_id, player_controlled, ...)
@ -385,9 +388,21 @@ vmf.create_network_dictionary = function()
_shared_mods_map = cjson.encode(_shared_mods_map)
_shared_rpcs_map = cjson.encode(_shared_rpcs_map)
if not VT1 then
Managers.mod:network_bind(0, function(sender, payload)
vmf_network_recv(sender, tonumber(payload[1]), payload[2], payload[3])
end)
end
_network_module_is_initialized = true
end
vmf.network_unload = function()
if not VT1 then
Managers.mod:network_unbind(VT2_PORT_NUMBER)
end
end
vmf.ping_vmf_users = function()
if Managers.player then

View file

@ -82,6 +82,7 @@ function vmf_mod_object:on_unload()
print("VMF:ON_UNLOAD()")
vmf.save_chat_history()
vmf.save_unsaved_settings_to_file()
vmf.network_unload()
end
@ -94,6 +95,7 @@ function vmf_mod_object:on_reload()
vmf.unload_all_resource_packages()
vmf.hooks_unload()
vmf.reset_guis()
vmf.network_unload()
end