[Network] Use ModManager networking API in VT2
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parent
9420230669
commit
6d8f93a35e
2 changed files with 87 additions and 70 deletions
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@ -12,6 +12,8 @@ local _shared_rpcs_map = ""
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local _network_module_is_initialized = false
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local _network_debug = false
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local VT2_PORT_NUMBER = 0
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local VERMINTIDE_CHANNEL_ID = 1
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local RPC_VMF_REQUEST_CHANNEL_ID = 3
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local RPC_VMF_RESPONCE_CHANNEL_ID = 4
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@ -131,14 +133,20 @@ end
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-- NETWORK
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local function rpc_chat_message(member, channel_id, message_sender, message, localization_param,
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is_system_message, pop_chat, is_dev)
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if VT1 then
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local rpc_chat_message
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if VT1 then
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rpc_chat_message = function(member, channel_id, message_sender, message, localization_param,
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is_system_message, pop_chat, is_dev)
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RPC.rpc_chat_message(member, channel_id, message_sender, message, localization_param,
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is_system_message, pop_chat, is_dev)
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else
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RPC.rpc_chat_message(PEER_ID_TO_CHANNEL[member], channel_id, message_sender, 0, message, {localization_param},
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false, false, is_system_message, pop_chat, is_dev, 0)
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end
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else
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local _payload = {"","",""}
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rpc_chat_message = function(member, channel_id, _, rpc_data1, rpc_data2)
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_payload[1] = tostring(channel_id)
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_payload[2] = rpc_data1
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_payload[3] = rpc_data2
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Managers.mod:network_send(member, VT2_PORT_NUMBER, _payload)
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end
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end
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@ -238,85 +246,80 @@ end
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-- ##### Hooks ########################################################################################################
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-- ####################################################################################################################
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vmf:hook("ChatManager", "rpc_chat_message",
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function(func, self, sender, channel_id, message_sender, arg1, arg2, arg3, ...)
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local function vmf_network_recv(sender, channel_id, rpc_data1, rpc_data2)
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if not _network_module_is_initialized then
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return
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end
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if channel_id == VERMINTIDE_CHANNEL_ID then
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func(self, sender, channel_id, message_sender, arg1, arg2, arg3, ...)
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else
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sender = CHANNEL_TO_PEER_ID[sender]
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if channel_id == RPC_VMF_REQUEST_CHANNEL_ID then -- rpc_vmf_request
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if not _network_module_is_initialized then
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return
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network_debug("ping", "received", sender)
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send_rpc_vmf_pong(sender)
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elseif channel_id == RPC_VMF_RESPONCE_CHANNEL_ID then -- rpc_vmf_responce
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-- @TODO: maybe I should protect it from sending by the player who's not in the game?
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network_debug("pong", "received", sender)
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if _network_debug then
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vmf:info("[RECEIVED MODS TABLE]: " .. rpc_data1)
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vmf:info("[RECEIVED RPCS TABLE]: " .. rpc_data2)
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end
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local rpc_data1, rpc_data2
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if VT1 then
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rpc_data1 = arg1
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rpc_data2 = arg2
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else
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rpc_data1 = arg2
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rpc_data2 = arg3[1]
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end
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pcall(function()
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if channel_id == RPC_VMF_REQUEST_CHANNEL_ID then -- rpc_vmf_request
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local user_rpcs_dictionary = {}
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network_debug("ping", "received", sender)
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user_rpcs_dictionary[1] = cjson.decode(rpc_data1) -- mods
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user_rpcs_dictionary[2] = cjson.decode(rpc_data2) -- rpcs
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send_rpc_vmf_pong(sender)
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_vmf_users[sender] = user_rpcs_dictionary
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elseif channel_id == RPC_VMF_RESPONCE_CHANNEL_ID then -- rpc_vmf_responce
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-- @TODO: maybe I should protect it from sending by the player who's not in the game?
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vmf:info("Added %s to the VMF users list.", sender)
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network_debug("pong", "received", sender)
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if _network_debug then
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vmf:info("[RECEIVED MODS TABLE]: " .. rpc_data1)
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vmf:info("[RECEIVED RPCS TABLE]: " .. rpc_data2)
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end
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-- event
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local player = Managers.player:player_from_peer_id(sender)
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if player then
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pcall(function()
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local user_rpcs_dictionary = {}
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user_rpcs_dictionary[1] = cjson.decode(rpc_data1) -- mods
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user_rpcs_dictionary[2] = cjson.decode(rpc_data2) -- rpcs
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_vmf_users[sender] = user_rpcs_dictionary
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vmf:info("Added %s to the VMF users list.", sender)
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-- event
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local player = Managers.player:player_from_peer_id(sender)
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if player then
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for mod_name, _ in pairs(user_rpcs_dictionary[1]) do
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local mod = get_mod(mod_name)
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if mod then
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vmf.mod_user_joined_the_game(mod, player)
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end
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for mod_name, _ in pairs(user_rpcs_dictionary[1]) do
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local mod = get_mod(mod_name)
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if mod then
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vmf.mod_user_joined_the_game(mod, player)
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end
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end
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end)
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elseif channel_id == RPC_VMF_UNKNOWN_CHANNEL_ID then
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local mod_number, rpc_number = unpack(cjson.decode(rpc_data1))
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local mod_name, rpc_name = convert_numbers_to_names(mod_number, rpc_number)
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if mod_name and get_mod(mod_name):is_enabled() then
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network_debug("data", "received", sender, mod_name, rpc_name, rpc_data2)
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-- can be error in both callback_function() and deserialize_data()
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local error_prefix = "(network) " .. tostring(rpc_name)
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vmf.safe_call_nr(
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get_mod(mod_name),
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error_prefix,
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function() _rpc_callbacks[mod_name][rpc_name](sender, deserialize_data(rpc_data2)) end
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)
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end
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end)
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elseif channel_id == RPC_VMF_UNKNOWN_CHANNEL_ID then
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local mod_number, rpc_number = unpack(cjson.decode(rpc_data1))
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local mod_name, rpc_name = convert_numbers_to_names(mod_number, rpc_number)
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if mod_name and get_mod(mod_name):is_enabled() then
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network_debug("data", "received", sender, mod_name, rpc_name, rpc_data2)
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-- can be error in both callback_function() and deserialize_data()
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local error_prefix = "(network) " .. tostring(rpc_name)
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vmf.safe_call_nr(
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get_mod(mod_name),
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error_prefix,
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function() _rpc_callbacks[mod_name][rpc_name](sender, deserialize_data(rpc_data2)) end
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)
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end
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end
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end)
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end
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if VT1 then
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vmf:hook("ChatManager", "rpc_chat_message",
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function(func, self, sender, channel_id, message_sender, arg1, arg2, ...)
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if channel_id == VERMINTIDE_CHANNEL_ID then
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func(self, sender, channel_id, message_sender, arg1, arg2, ...)
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else
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vmf_network_recv(sender, channel_id, arg1, arg2)
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end
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end)
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end
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-- VT2 uses the networking API provided by the ModManager.
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vmf:hook(PlayerManager, "add_remote_player", function (func, self, peer_id, player_controlled, ...)
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@ -385,9 +388,21 @@ vmf.create_network_dictionary = function()
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_shared_mods_map = cjson.encode(_shared_mods_map)
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_shared_rpcs_map = cjson.encode(_shared_rpcs_map)
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if not VT1 then
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Managers.mod:network_bind(0, function(sender, payload)
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vmf_network_recv(sender, tonumber(payload[1]), payload[2], payload[3])
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end)
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end
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_network_module_is_initialized = true
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end
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vmf.network_unload = function()
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if not VT1 then
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Managers.mod:network_unbind(VT2_PORT_NUMBER)
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end
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end
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vmf.ping_vmf_users = function()
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if Managers.player then
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@ -82,6 +82,7 @@ function vmf_mod_object:on_unload()
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print("VMF:ON_UNLOAD()")
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vmf.save_chat_history()
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vmf.save_unsaved_settings_to_file()
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vmf.network_unload()
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end
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@ -94,6 +95,7 @@ function vmf_mod_object:on_reload()
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vmf.unload_all_resource_packages()
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vmf.hooks_unload()
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vmf.reset_guis()
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vmf.network_unload()
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end
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