Move event-checking logic inside run_event
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5f5ef1d317
1 changed files with 14 additions and 38 deletions
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@ -7,8 +7,11 @@ local _mods_unloading_order = vmf.mods_unloading_order
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-- ##### Local functions ###############################################################################################
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-- ##### Local functions ###############################################################################################
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-- #####################################################################################################################
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-- #####################################################################################################################
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local function run_event(mod, event_name, event, ...)
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local function run_event(mod, event_name, ...)
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vmf.xpcall_no_return_values(mod, "(event) " .. event_name, event, ...)
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local event = mod[event_name]
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if event then
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vmf.xpcall_no_return_values(mod, "(event) " .. event_name, event, ...)
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end
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end
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end
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-- #####################################################################################################################
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-- #####################################################################################################################
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@ -27,10 +30,7 @@ function vmf.mods_unload_event(exit_game)
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for _, mod_name in ipairs(_mods_unloading_order) do
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for _, mod_name in ipairs(_mods_unloading_order) do
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local mod = _mods[mod_name]
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local mod = _mods[mod_name]
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local event = mod[event_name]
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run_event(mod, event_name, exit_game)
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if event then
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run_event(mod, event_name, event, exit_game)
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end
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end
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end
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end
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end
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@ -46,10 +46,7 @@ function vmf.mods_update_event(dt)
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local event_name = "update"
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local event_name = "update"
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for _, mod in pairs(_mods) do
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for _, mod in pairs(_mods) do
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local event = mod[event_name]
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run_event(mod, event_name, dt)
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if event then
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run_event(mod, event_name, event, dt)
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end
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end
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end
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end
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end
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@ -67,10 +64,7 @@ function vmf.mods_game_state_changed_event(status, state_name)
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local event_name = "on_game_state_changed"
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local event_name = "on_game_state_changed"
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for _, mod in pairs(_mods) do
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for _, mod in pairs(_mods) do
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local event = mod[event_name]
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run_event(mod, event_name, status, state_name)
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if event then
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run_event(mod, event_name, event, status, state_name)
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end
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end
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end
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end
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end
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@ -86,10 +80,7 @@ function vmf.mod_setting_changed_event(mod, setting_name)
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local event_name = "on_setting_changed"
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local event_name = "on_setting_changed"
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local event = mod[event_name]
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run_event(mod, event_name, setting_name)
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if event then
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run_event(mod, event_name, event, setting_name)
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end
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end
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end
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@ -104,10 +95,7 @@ function vmf.mod_enabled_event(mod, initial_call)
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local event_name = "on_enabled"
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local event_name = "on_enabled"
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local event = mod[event_name]
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run_event(mod, event_name, initial_call)
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if event then
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run_event(mod, event_name, event, initial_call)
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end
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end
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end
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@ -122,10 +110,7 @@ function vmf.mod_disabled_event(mod, initial_call)
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local event_name = "on_disabled"
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local event_name = "on_disabled"
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local event = mod[event_name]
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run_event(mod, event_name, initial_call)
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if event then
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run_event(mod, event_name, event, initial_call)
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end
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end
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end
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@ -140,10 +125,7 @@ function vmf.mod_user_joined_the_game(mod, player)
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local event_name = "on_user_joined"
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local event_name = "on_user_joined"
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local event = mod[event_name]
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run_event(mod, event_name, player)
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if event then
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run_event(mod, event_name, event, player)
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end
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end
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end
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@ -158,10 +140,7 @@ function vmf.mod_user_left_the_game(mod, player)
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local event_name = "on_user_left"
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local event_name = "on_user_left"
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local event = mod[event_name]
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run_event(mod, event_name, player)
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if event then
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run_event(mod, event_name, event, player)
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end
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end
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end
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@ -176,9 +155,6 @@ function vmf.all_mods_loaded_event()
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for _, mod_name in ipairs(_mods_unloading_order) do
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for _, mod_name in ipairs(_mods_unloading_order) do
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local mod = _mods[mod_name]
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local mod = _mods[mod_name]
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local event = mod[event_name]
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run_event(mod, event_name)
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if event then
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run_event(mod, event_name, event)
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end
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end
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end
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end
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end
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